1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpName %i "i" 10OpDecorate %sk_FragColor RelaxedPrecision 11OpDecorate %sk_FragColor Location 0 12OpDecorate %sk_FragColor Index 0 13OpDecorate %sk_Clockwise BuiltIn FrontFacing 14OpDecorate %23 RelaxedPrecision 15%float = OpTypeFloat 32 16%v4float = OpTypeVector %float 4 17%_ptr_Output_v4float = OpTypePointer Output %v4float 18%sk_FragColor = OpVariable %_ptr_Output_v4float Output 19%bool = OpTypeBool 20%_ptr_Input_bool = OpTypePointer Input %bool 21%sk_Clockwise = OpVariable %_ptr_Input_bool Input 22%void = OpTypeVoid 23%11 = OpTypeFunction %void 24%int = OpTypeInt 32 1 25%_ptr_Function_int = OpTypePointer Function %int 26%float_1 = OpConstant %float 1 27%int_3 = OpConstant %int 3 28%_ptr_Output_float = OpTypePointer Output %float 29%int_0 = OpConstant %int 0 30%main = OpFunction %void None %11 31%12 = OpLabel 32%i = OpVariable %_ptr_Function_int Function 33%16 = OpExtInst %float %1 Sqrt %float_1 34%18 = OpConvertFToS %int %16 35OpStore %i %18 36%19 = OpLoad %int %i 37OpStore %i %int_3 38%21 = OpIMul %int %19 %int_3 39%22 = OpLoad %int %i 40%23 = OpConvertSToF %float %22 41%24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 42OpStore %24 %23 43OpReturn 44OpFunctionEnd 45