1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorGreen; 6 float4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 float4 sk_FragColor [[color(0)]]; 12}; 13float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z); 14float2 _skOutParamHelper0_tricky_h2hhh2h(float _var0, float _var1, thread float4& color, float _var3) { 15 float2 _var2 = color.xz; 16 float2 _skResult = tricky_h2hhh2h(_var0, _var1, _var2, _var3); 17 color.xz = _var2; 18 return _skResult; 19} 20void func_vh4(thread float4& color); 21void _skOutParamHelper1_func_vh4(thread float4& result) { 22 float4 _var0 = result; 23 func_vh4(_var0); 24 result = _var0; 25} 26 27float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z) { 28 color = color.yx; 29 return float2(x + y, z); 30} 31void func_vh4(thread float4& color) { 32 float2 t = _skOutParamHelper0_tricky_h2hhh2h(1.0, 2.0, color, 5.0); 33 color.yw = t; 34} 35fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 36 Outputs _out; 37 (void)_out; 38 float4 result = float4(0.0, 1.0, 2.0, 3.0); 39 _skOutParamHelper1_func_vh4(result); 40 _out.sk_FragColor = all(result == float4(2.0, 3.0, 0.0, 5.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 41 return _out; 42} 43