1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 colorGreen;
6    float4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13float2x2 float2x2_from_float3x3(float3x3 x0) {
14    return float2x2(float2(x0[0].xy), float2(x0[1].xy));
15}
16float2x2 float2x2_from_float4x4(float4x4 x0) {
17    return float2x2(float2(x0[0].xy), float2(x0[1].xy));
18}
19float3x3 float3x3_from_float4x4(float4x4 x0) {
20    return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz));
21}
22float3x3 float3x3_from_float2x2(float2x2 x0) {
23    return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0));
24}
25float4x4 float4x4_from_float3x3(float3x3 x0) {
26    return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(x0[2].xyz, 0.0), float4(0.0, 0.0, 0.0, 1.0));
27}
28
29fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
30    Outputs _out;
31    (void)_out;
32    float result = 0.0;
33    float2x2 a = float2x2_from_float3x3(float3x3(1.0));
34    result += a[0].x;
35    float2x2 b = float2x2_from_float4x4(float4x4(1.0));
36    result += b[0].x;
37    float3x3 c = float3x3_from_float4x4(float4x4(1.0));
38    result += c[0].x;
39    float3x3 d = float3x3_from_float2x2(float2x2(1.0));
40    result += d[0].x;
41    float4x4 e = float4x4_from_float3x3(float3x3_from_float2x2(float2x2(1.0)));
42    result += e[0].x;
43    float2x2 f = float2x2_from_float3x3(float3x3_from_float4x4(float4x4(1.0)));
44    result += f[0].x;
45    _out.sk_FragColor = result == 6.0 ? _uniforms.colorGreen : _uniforms.colorRed;
46    return _out;
47}
48