1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 colorGreen;
6    float4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float f = _uniforms.colorGreen.y;
18    int i = int(_uniforms.colorGreen.y);
19    bool b = bool(_uniforms.colorGreen.y);
20    float f1 = f;
21    float f2 = float(i);
22    float f3 = float(b);
23    int i1 = int(f);
24    int i2 = i;
25    int i3 = int(b);
26    bool b1 = bool(f);
27    bool b2 = bool(i);
28    bool b3 = b;
29    _out.sk_FragColor = (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? _uniforms.colorGreen : _uniforms.colorRed;
30    return _out;
31}
32