1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpDecorate %sk_FragColor RelaxedPrecision 10OpDecorate %sk_FragColor Location 0 11OpDecorate %sk_FragColor Index 0 12OpDecorate %sk_Clockwise BuiltIn FrontFacing 13OpDecorate %14 RelaxedPrecision 14%float = OpTypeFloat 32 15%v4float = OpTypeVector %float 4 16%_ptr_Output_v4float = OpTypePointer Output %v4float 17%sk_FragColor = OpVariable %_ptr_Output_v4float Output 18%bool = OpTypeBool 19%_ptr_Input_bool = OpTypePointer Input %bool 20%sk_Clockwise = OpVariable %_ptr_Input_bool Input 21%void = OpTypeVoid 22%11 = OpTypeFunction %void 23%float_1 = OpConstant %float 1 24%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 25%main = OpFunction %void None %11 26%12 = OpLabel 27OpStore %sk_FragColor %14 28OpReturn 29OpFunctionEnd 30