1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
5OpExecutionMode %_entrypoint_v OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "colorGreen"
10OpMemberName %_UniformBuffer 1 "colorRed"
11OpName %_entrypoint_v "_entrypoint_v"
12OpName %main "main"
13OpName %result "result"
14OpName %x "x"
15OpDecorate %sk_FragColor RelaxedPrecision
16OpDecorate %sk_FragColor Location 0
17OpDecorate %sk_FragColor Index 0
18OpDecorate %sk_Clockwise BuiltIn FrontFacing
19OpMemberDecorate %_UniformBuffer 0 Offset 0
20OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
21OpMemberDecorate %_UniformBuffer 1 Offset 16
22OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
23OpDecorate %_UniformBuffer Block
24OpDecorate %10 Binding 0
25OpDecorate %10 DescriptorSet 0
26OpDecorate %52 RelaxedPrecision
27OpDecorate %54 RelaxedPrecision
28OpDecorate %55 RelaxedPrecision
29%float = OpTypeFloat 32
30%v4float = OpTypeVector %float 4
31%_ptr_Output_v4float = OpTypePointer Output %v4float
32%sk_FragColor = OpVariable %_ptr_Output_v4float Output
33%bool = OpTypeBool
34%_ptr_Input_bool = OpTypePointer Input %bool
35%sk_Clockwise = OpVariable %_ptr_Input_bool Input
36%_UniformBuffer = OpTypeStruct %v4float %v4float
37%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
38%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
39%void = OpTypeVoid
40%15 = OpTypeFunction %void
41%v2float = OpTypeVector %float 2
42%float_0 = OpConstant %float 0
43%19 = OpConstantComposite %v2float %float_0 %float_0
44%_ptr_Function_v2float = OpTypePointer Function %v2float
45%23 = OpTypeFunction %v4float %_ptr_Function_v2float
46%_ptr_Function_float = OpTypePointer Function %float
47%int = OpTypeInt 32 1
48%_ptr_Function_int = OpTypePointer Function %int
49%int_0 = OpConstant %int 0
50%int_1 = OpConstant %int 1
51%float_2 = OpConstant %float 2
52%_ptr_Function_v4float = OpTypePointer Function %v4float
53%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
54%_entrypoint_v = OpFunction %void None %15
55%16 = OpLabel
56%20 = OpVariable %_ptr_Function_v2float Function
57OpStore %20 %19
58%22 = OpFunctionCall %v4float %main %20
59OpStore %sk_FragColor %22
60OpReturn
61OpFunctionEnd
62%main = OpFunction %v4float None %23
63%24 = OpFunctionParameter %_ptr_Function_v2float
64%25 = OpLabel
65%result = OpVariable %_ptr_Function_float Function
66%x = OpVariable %_ptr_Function_int Function
67%45 = OpVariable %_ptr_Function_v4float Function
68OpStore %result %float_0
69OpStore %x %int_0
70OpBranch %32
71%32 = OpLabel
72OpLoopMerge %36 %35 None
73OpBranch %33
74%33 = OpLabel
75%37 = OpLoad %int %x
76%39 = OpSLessThanEqual %bool %37 %int_1
77OpBranchConditional %39 %34 %36
78%34 = OpLabel
79OpStore %result %float_2
80OpBranch %35
81%35 = OpLabel
82%41 = OpLoad %int %x
83%42 = OpIAdd %int %41 %int_1
84OpStore %x %42
85OpBranch %32
86%36 = OpLabel
87%43 = OpLoad %float %result
88%44 = OpFOrdEqual %bool %43 %float_2
89OpSelectionMerge %49 None
90OpBranchConditional %44 %47 %48
91%47 = OpLabel
92%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
93%52 = OpLoad %v4float %50
94OpStore %45 %52
95OpBranch %49
96%48 = OpLabel
97%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
98%54 = OpLoad %v4float %53
99OpStore %45 %54
100OpBranch %49
101%49 = OpLabel
102%55 = OpLoad %v4float %45
103OpReturnValue %55
104OpFunctionEnd
105