1
2out vec4 sk_FragColor;
3void main() {
4    float x = 0.0;
5    switch (0) {
6        case 0:
7            x = 0.0;
8            if (x < 1.0) break;
9        case 1:
10            x = 1.0;
11    }
12    sk_FragColor = vec4(x);
13}
14