1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpName %x "x" 10OpDecorate %sk_FragColor RelaxedPrecision 11OpDecorate %sk_FragColor Location 0 12OpDecorate %sk_FragColor Index 0 13OpDecorate %sk_Clockwise BuiltIn FrontFacing 14OpDecorate %26 RelaxedPrecision 15%float = OpTypeFloat 32 16%v4float = OpTypeVector %float 4 17%_ptr_Output_v4float = OpTypePointer Output %v4float 18%sk_FragColor = OpVariable %_ptr_Output_v4float Output 19%bool = OpTypeBool 20%_ptr_Input_bool = OpTypePointer Input %bool 21%sk_Clockwise = OpVariable %_ptr_Input_bool Input 22%void = OpTypeVoid 23%11 = OpTypeFunction %void 24%_ptr_Function_float = OpTypePointer Function %float 25%float_1 = OpConstant %float 1 26%int = OpTypeInt 32 1 27%float_0 = OpConstant %float 0 28%float_2 = OpConstant %float 2 29%main = OpFunction %void None %11 30%12 = OpLabel 31%x = OpVariable %_ptr_Function_float Function 32%15 = OpExtInst %float %1 Sqrt %float_1 33%17 = OpConvertFToS %int %15 34OpSelectionMerge %19 None 35OpSwitch %17 %22 0 %20 1 %21 36%20 = OpLabel 37OpStore %x %float_0 38OpBranch %19 39%21 = OpLabel 40OpStore %x %float_1 41OpBranch %19 42%22 = OpLabel 43OpStore %x %float_2 44OpBranch %19 45%19 = OpLabel 46%25 = OpLoad %float %x 47%26 = OpCompositeConstruct %v4float %25 %25 %25 %25 48OpStore %sk_FragColor %26 49OpReturn 50OpFunctionEnd 51