1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    float x = 0.0;
13    switch (int(sqrt(3.0))) {
14        case 0:
15            x = 0.0;
16        case 1:
17            x = 1.0;
18    }
19    _out.sk_FragColor = float4(x);
20    return _out;
21}
22