1 2out vec4 sk_FragColor; 3uniform vec4 colorWhite; 4uniform vec4 colorGreen; 5uniform vec4 colorRed; 6vec4 main() { 7 vec2 x = colorWhite.xy; 8 x = -x; 9 return x == vec2(-1.0) ? colorGreen : colorRed; 10} 11