1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 colorWhite;
6    float4 colorGreen;
7    float4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    float4 sk_FragColor [[color(0)]];
13};
14
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    float2 x = _uniforms.colorWhite.xy;
19    x = -x;
20    _out.sk_FragColor = all(x == float2(-1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23