1 2out vec4 sk_FragColor; 3vec4 main() { 4 float b = 2.0; 5 float c = 3.0; 6 float d = c; 7 b++; 8 d++; 9 return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); 10} 11