1
2out vec4 sk_FragColor;
3vec4 main() {
4    float b = 2.0;
5    float c = 3.0;
6    float d = c;
7    b++;
8    d++;
9    return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
10}
11