1#version 400
2int _absemulation(int x) {
3 return x * sign(x);
4}
5out vec4 sk_FragColor;
6uniform int ui;
7uniform float uf;
8void main() {
9 int i = _absemulation(ui);
10 float f = abs(uf);
11 sk_FragColor.x = float(i);
12 sk_FragColor.y = f;
13}
14