1#version 400 2in vec4 sk_FragCoord_Workaround; 3out vec4 sk_FragColor; 4void main() { 5 float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; 6 vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); 7 sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); 8 sk_FragColor.xy = sk_FragCoord_Resolved.xy; 9} 10