1#version 400
2out vec4 sk_FragColor;
3void main() {
4    float minAbsHackVar0;
5    float minAbsHackVar1;
6    float x = -5.0;
7    sk_FragColor.x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : minAbsHackVar1);
8}
9