1#version 400 2out vec4 sk_FragColor; 3void main() { 4 float minAbsHackVar0; 5 float minAbsHackVar1; 6 float x = -5.0; 7 sk_FragColor.x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : minAbsHackVar1); 8} 9