1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/particles/include/SkParticleEffect.h"
9 
10 // Doesn't do anything important; just exists to show we can use modules/particles without the GPU
11 // backend being available.
main(int argc,char ** argv)12 int main(int argc, char** argv) {
13     // Register types for serialization
14     SkParticleEffect::RegisterParticleTypes();
15     return 0;
16 }
17