1 /* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "modules/particles/include/SkParticleEffect.h" 9 10 // Doesn't do anything important; just exists to show we can use modules/particles without the GPU 11 // backend being available. main(int argc,char ** argv)12int main(int argc, char** argv) { 13 // Register types for serialization 14 SkParticleEffect::RegisterParticleTypes(); 15 return 0; 16 } 17