1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "tools/viewer/ImGuiLayer.h"
9
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkImage.h"
12 #include "include/core/SkPixmap.h"
13 #include "include/core/SkSurface.h"
14 #include "include/core/SkSwizzle.h"
15 #include "include/core/SkTime.h"
16 #include "include/core/SkVertices.h"
17
18 #include "imgui.h"
19
20 #include <stdlib.h>
21 #include <map>
22
23 using namespace sk_app;
24
build_ImFontAtlas(ImFontAtlas & atlas,SkPaint & fontPaint)25 static void build_ImFontAtlas(ImFontAtlas& atlas, SkPaint& fontPaint) {
26 int w, h;
27 unsigned char* pixels;
28 atlas.GetTexDataAsAlpha8(&pixels, &w, &h);
29 SkImageInfo info = SkImageInfo::MakeA8(w, h);
30 SkPixmap pmap(info, pixels, info.minRowBytes());
31 SkMatrix localMatrix = SkMatrix::Scale(1.0f / w, 1.0f / h);
32 auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
33 auto fontShader = fontImage->makeShader(SkSamplingOptions(kLow_SkFilterQuality), localMatrix);
34 fontPaint.setShader(fontShader);
35 fontPaint.setColor(SK_ColorWHITE);
36 atlas.TexID = &fontPaint;
37 }
38
ImGuiLayer()39 ImGuiLayer::ImGuiLayer() {
40 // ImGui initialization:
41 ImGui::CreateContext();
42 ImGuiIO& io = ImGui::GetIO();
43
44 // Keymap...
45 io.KeyMap[ImGuiKey_Tab] = (int)skui::Key::kTab;
46 io.KeyMap[ImGuiKey_LeftArrow] = (int)skui::Key::kLeft;
47 io.KeyMap[ImGuiKey_RightArrow] = (int)skui::Key::kRight;
48 io.KeyMap[ImGuiKey_UpArrow] = (int)skui::Key::kUp;
49 io.KeyMap[ImGuiKey_DownArrow] = (int)skui::Key::kDown;
50 io.KeyMap[ImGuiKey_PageUp] = (int)skui::Key::kPageUp;
51 io.KeyMap[ImGuiKey_PageDown] = (int)skui::Key::kPageDown;
52 io.KeyMap[ImGuiKey_Home] = (int)skui::Key::kHome;
53 io.KeyMap[ImGuiKey_End] = (int)skui::Key::kEnd;
54 io.KeyMap[ImGuiKey_Delete] = (int)skui::Key::kDelete;
55 io.KeyMap[ImGuiKey_Backspace] = (int)skui::Key::kBack;
56 io.KeyMap[ImGuiKey_Enter] = (int)skui::Key::kOK;
57 io.KeyMap[ImGuiKey_Escape] = (int)skui::Key::kEscape;
58 io.KeyMap[ImGuiKey_A] = (int)skui::Key::kA;
59 io.KeyMap[ImGuiKey_C] = (int)skui::Key::kC;
60 io.KeyMap[ImGuiKey_V] = (int)skui::Key::kV;
61 io.KeyMap[ImGuiKey_X] = (int)skui::Key::kX;
62 io.KeyMap[ImGuiKey_Y] = (int)skui::Key::kY;
63 io.KeyMap[ImGuiKey_Z] = (int)skui::Key::kZ;
64
65 build_ImFontAtlas(*io.Fonts, fFontPaint);
66 }
67
~ImGuiLayer()68 ImGuiLayer::~ImGuiLayer() {
69 ImGui::DestroyContext();
70 }
71
setScaleFactor(float scaleFactor)72 void ImGuiLayer::setScaleFactor(float scaleFactor) {
73 ImGui::GetStyle().ScaleAllSizes(scaleFactor);
74
75 ImFontAtlas& atlas = *ImGui::GetIO().Fonts;
76 atlas.Clear();
77 ImFontConfig cfg;
78 cfg.SizePixels = 13 * scaleFactor;
79 atlas.AddFontDefault(&cfg)->DisplayOffset.y = scaleFactor;
80 build_ImFontAtlas(atlas, fFontPaint);
81 }
82
83 #if defined(SK_BUILD_FOR_UNIX)
get_clipboard_text(void * user_data)84 static const char* get_clipboard_text(void* user_data) {
85 Window* w = (Window*)user_data;
86 return w->getClipboardText();
87 }
88
set_clipboard_text(void * user_data,const char * text)89 static void set_clipboard_text(void* user_data, const char* text) {
90 Window* w = (Window*)user_data;
91 w->setClipboardText(text);
92 }
93 #endif
94
onAttach(Window * window)95 void ImGuiLayer::onAttach(Window* window) {
96 fWindow = window;
97
98 #if defined(SK_BUILD_FOR_UNIX)
99 ImGuiIO& io = ImGui::GetIO();
100 io.ClipboardUserData = fWindow;
101 io.GetClipboardTextFn = get_clipboard_text;
102 io.SetClipboardTextFn = set_clipboard_text;
103 #endif
104 }
105
onMouse(int x,int y,skui::InputState state,skui::ModifierKey modifiers)106 bool ImGuiLayer::onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) {
107 ImGuiIO& io = ImGui::GetIO();
108 io.MousePos.x = static_cast<float>(x);
109 io.MousePos.y = static_cast<float>(y);
110 if (skui::InputState::kDown == state) {
111 io.MouseDown[0] = true;
112 } else if (skui::InputState::kUp == state) {
113 io.MouseDown[0] = false;
114 }
115 return io.WantCaptureMouse;
116 }
117
onMouseWheel(float delta,skui::ModifierKey modifiers)118 bool ImGuiLayer::onMouseWheel(float delta, skui::ModifierKey modifiers) {
119 ImGuiIO& io = ImGui::GetIO();
120 io.MouseWheel += delta;
121 return true;
122 }
123
skiaWidget(const ImVec2 & size,SkiaWidgetFunc func)124 void ImGuiLayer::skiaWidget(const ImVec2& size, SkiaWidgetFunc func) {
125 intptr_t funcIndex = fSkiaWidgetFuncs.count();
126 fSkiaWidgetFuncs.push_back(func);
127 ImGui::Image((ImTextureID)funcIndex, size);
128 }
129
onPrePaint()130 void ImGuiLayer::onPrePaint() {
131 // Update ImGui input
132 ImGuiIO& io = ImGui::GetIO();
133
134 static double previousTime = 0.0;
135 double currentTime = SkTime::GetSecs();
136 io.DeltaTime = static_cast<float>(currentTime - previousTime);
137 previousTime = currentTime;
138
139 io.DisplaySize.x = static_cast<float>(fWindow->width());
140 io.DisplaySize.y = static_cast<float>(fWindow->height());
141
142 io.KeyAlt = io.KeysDown[static_cast<int>(skui::Key::kOption)];
143 io.KeyCtrl = io.KeysDown[static_cast<int>(skui::Key::kCtrl)];
144 io.KeyShift = io.KeysDown[static_cast<int>(skui::Key::kShift)];
145 io.KeySuper = io.KeysDown[static_cast<int>(skui::Key::kSuper)];
146
147 ImGui::NewFrame();
148 }
149
onPaint(SkSurface * surface)150 void ImGuiLayer::onPaint(SkSurface* surface) {
151 // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
152 // (widgets, etc...) that have been issued
153 ImGui::Render();
154
155 // Then we fetch the most recent data, and convert it so we can render with Skia
156 const ImDrawData* drawData = ImGui::GetDrawData();
157 SkTDArray<SkPoint> pos;
158 SkTDArray<SkPoint> uv;
159 SkTDArray<SkColor> color;
160
161 auto canvas = surface->getCanvas();
162
163 for (int i = 0; i < drawData->CmdListsCount; ++i) {
164 const ImDrawList* drawList = drawData->CmdLists[i];
165
166 // De-interleave all vertex data (sigh), convert to Skia types
167 pos.rewind(); uv.rewind(); color.rewind();
168 for (int j = 0; j < drawList->VtxBuffer.size(); ++j) {
169 const ImDrawVert& vert = drawList->VtxBuffer[j];
170 pos.push_back(SkPoint::Make(vert.pos.x, vert.pos.y));
171 uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y));
172 color.push_back(vert.col);
173 }
174 // ImGui colors are RGBA
175 SkSwapRB(color.begin(), color.begin(), color.count());
176
177 int indexOffset = 0;
178
179 // Draw everything with canvas.drawVertices...
180 for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
181 const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
182
183 SkAutoCanvasRestore acr(canvas, true);
184
185 // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
186 if (drawCmd->UserCallback) {
187 drawCmd->UserCallback(drawList, drawCmd);
188 } else {
189 intptr_t idIndex = (intptr_t)drawCmd->TextureId;
190 if (idIndex < fSkiaWidgetFuncs.count()) {
191 // Small image IDs are actually indices into a list of callbacks. We directly
192 // examing the vertex data to deduce the image rectangle, then reconfigure the
193 // canvas to be clipped and translated so that the callback code gets to use
194 // Skia to render a widget in the middle of an ImGui panel.
195 ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
196 SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
197 canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
198 canvas->translate(tl.fX, tl.fY);
199 fSkiaWidgetFuncs[idIndex](canvas);
200 } else {
201 SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
202 SkASSERT(paint);
203
204 canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
205 drawCmd->ClipRect.z, drawCmd->ClipRect.w));
206 auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
207 drawList->VtxBuffer.size(),
208 pos.begin(), uv.begin(), color.begin(),
209 drawCmd->ElemCount,
210 drawList->IdxBuffer.begin() + indexOffset);
211 canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
212 }
213 indexOffset += drawCmd->ElemCount;
214 }
215 }
216 }
217
218 fSkiaWidgetFuncs.reset();
219 }
220
onKey(skui::Key key,skui::InputState state,skui::ModifierKey modifiers)221 bool ImGuiLayer::onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) {
222 ImGuiIO& io = ImGui::GetIO();
223 io.KeysDown[static_cast<int>(key)] = (skui::InputState::kDown == state);
224 return io.WantCaptureKeyboard;
225 }
226
onChar(SkUnichar c,skui::ModifierKey modifiers)227 bool ImGuiLayer::onChar(SkUnichar c, skui::ModifierKey modifiers) {
228 ImGuiIO& io = ImGui::GetIO();
229 if (io.WantTextInput) {
230 if (c > 0 && c < 0x10000) {
231 io.AddInputCharacter(c);
232 }
233 return true;
234 }
235 return false;
236 }
237