1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSVGRenderContext.h"
9 #include "SkSVGShape.h"
10 
SkSVGShape(SkSVGTag t)11 SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
12 
onRender(const SkSVGRenderContext & ctx) const13 void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
14     const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType();
15 
16     // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
17     if (const SkPaint* fillPaint = ctx.fillPaint()) {
18         this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
19     }
20 
21     if (const SkPaint* strokePaint = ctx.strokePaint()) {
22         this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
23     }
24 }
25 
appendChild(sk_sp<SkSVGNode>)26 void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
27     SkDebugf("cannot append child nodes to an SVG shape.\n");
28 }
29