1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /*
9  * This GM presents a variety of different gradients with different
10  * tile modes. Each entry in the table is a rectangle with a linear
11  * gradient that spans from its left edge to its right edge. The rows
12  * in the table represent different color/position configurations,
13  * while the columns in the table represent different tile modes. In
14  * order to highlight the differences between tile modes, the gradient
15  * starts and ends at 30 pixel inset from either side of the rectangle.
16  *
17  *                              | Clamp         Repeat          Mirror
18  * _____________________________|___________________________________________
19  * 2-color                      | rect00        rect01          rect02
20  * 3-color even                 | rect10        rect11          rect12
21  * 3-color texture              | rect20        rect21          rect22
22  * 5-color hard stop            | rect30        rect31          rect32
23  * 4-color hard stop centered   | rect40        rect41          rect42
24  * 3-color hard stop 001        | rect50        rect51          rect52
25  * 3-color hard stop 011        | rect60        rect61          rect62
26  * 4-color hard stop off-center | rect70        rect71          rect72
27  *
28  * The first three rows are cases covered by pre-hard-stop code; simple
29  * 2-color gradients, 3-color gradients with the middle color centered,
30  * and general gradients that are rendered from a texture atlas.
31  *
32  * The next four rows all deal with hard stop gradients. The fourth row
33  * is a generic hard stop gradient, while the three subsequent rows deal
34  * with special cases of hard stop gradients; centered hard stop gradients
35  * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
36  * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
37  */
38 
39 #include "gm.h"
40 
41 #include "SkGradientShader.h"
42 
43 const int WIDTH  = 500;
44 const int HEIGHT = 500;
45 
46 const int NUM_ROWS = 8;
47 const int NUM_COLS = 3;
48 
49 const int CELL_WIDTH  = WIDTH  / NUM_COLS;
50 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
51 
52 const int PAD_WIDTH  = 3;
53 const int PAD_HEIGHT = 3;
54 
55 const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
56 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
57 
shade_rect(SkCanvas * canvas,sk_sp<SkShader> shader,int cellRow,int cellCol)58 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
59     SkPaint paint;
60     paint.setShader(shader);
61 
62     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH  + PAD_WIDTH),
63                                    SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
64                                    SkIntToScalar(RECT_WIDTH),
65                                    SkIntToScalar(RECT_HEIGHT));
66 
67     canvas->drawRect(rect, paint);
68 }
69 
create_gradient_points(int cellRow,int cellCol,SkPoint points[2])70 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
71     const int X_OFFSET = 30;
72 
73     auto x0 = SkIntToScalar(cellCol     * CELL_WIDTH  + PAD_WIDTH  + X_OFFSET);
74     auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH  - PAD_WIDTH  - X_OFFSET);
75     auto y  = SkIntToScalar(cellRow     * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
76 
77     points[0] = SkPoint::Make(x0, y);
78     points[1] = SkPoint::Make(x1, y);
79 }
80 
81 class HardstopGradientShaderGM : public skiagm::GM {
82 public:
HardstopGradientShaderGM()83     HardstopGradientShaderGM() {
84 
85     }
86 
87 protected:
onShortName()88     SkString onShortName() override {
89         return SkString("hardstop_gradients");
90     }
91 
onISize()92     SkISize onISize() override {
93         return SkISize::Make(512, 512);
94     }
95 
onDraw(SkCanvas * canvas)96     void onDraw(SkCanvas* canvas) override {
97         SkPoint points[2];
98 
99         SkColor colors[] = {
100             SK_ColorRED,
101             SK_ColorGREEN,
102             SK_ColorBLUE,
103             SK_ColorYELLOW,
104             SK_ColorMAGENTA,
105         };
106 
107         SkScalar row3[] = {0.00f, 0.25f, 1.00f};
108         SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
109         SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
110         SkScalar row6[] = {0.00f, 0.00f, 1.00f};
111         SkScalar row7[] = {0.00f, 1.00f, 1.00f};
112         SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
113 
114         SkScalar* positions[NUM_ROWS] = {
115             nullptr,
116             nullptr,
117             row3,
118             row4,
119             row5,
120             row6,
121             row7,
122             row8,
123         };
124 
125         int numGradientColors[NUM_ROWS] = {
126             2,
127             3,
128             3,
129             5,
130             4,
131             3,
132             3,
133             4,
134         };
135 
136         SkShader::TileMode tilemodes[NUM_COLS] = {
137             SkShader::kClamp_TileMode,
138             SkShader::kRepeat_TileMode,
139             SkShader::kMirror_TileMode,
140         };
141 
142         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
143             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
144                 create_gradient_points(cellRow, cellCol, points);
145 
146                 auto shader = SkGradientShader::MakeLinear(
147                                 points,
148                                 colors,
149                                 positions[cellRow],
150                                 numGradientColors[cellRow],
151                                 tilemodes[cellCol],
152                                 0,
153                                 nullptr);
154 
155                 shade_rect(canvas, shader, cellRow, cellCol);
156             }
157         }
158     }
159 
160 private:
161     typedef skiagm::GM INHERITED;
162 };
163 
164 DEF_GM(return new HardstopGradientShaderGM;)
165