1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBitmapCache.h"
9 #include "SkBitmapController.h"
10 #include "SkBitmapProcState.h"
11 #include "SkColorData.h"
12 #include "SkImageEncoder.h"
13 #include "SkMacros.h"
14 #include "SkMipMap.h"
15 #include "SkOpts.h"
16 #include "SkPaint.h"
17 #include "SkResourceCache.h"
18 #include "SkShader.h"   // for tilemodes
19 #include "SkUtils.h"
20 
21 // One-stop-shop shader for,
22 //   - nearest-neighbor sampling (_nofilter_),
23 //   - clamp tiling in X and Y both (Clamp_),
24 //   - with at most a scale and translate matrix (_DX_),
25 //   - and no extra alpha applied (_opaque_),
26 //   - sampling from 8888 (_S32_) and drawing to 8888 (_S32_).
Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void * sIn,int x,int y,SkPMColor * dst,int count)27 static void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y,
28                                                         SkPMColor* dst, int count) {
29     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
30     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
31                              SkMatrix::kScale_Mask)) == 0);
32     SkASSERT(s.fAlphaScale == 256);
33 
34     const unsigned maxX = s.fPixmap.width() - 1;
35     SkFractionalInt fx;
36     int dstY;
37     {
38         const SkBitmapProcStateAutoMapper mapper(s, x, y);
39         const unsigned maxY = s.fPixmap.height() - 1;
40         dstY = SkClampMax(mapper.intY(), maxY);
41         fx = mapper.fractionalIntX();
42     }
43 
44     const SkPMColor* src = s.fPixmap.addr32(0, dstY);
45     const SkFractionalInt dx = s.fInvSxFractionalInt;
46 
47     // Check if we're safely inside [0...maxX] so no need to clamp each computed index.
48     //
49     if ((uint64_t)SkFractionalIntToInt(fx) <= maxX &&
50         (uint64_t)SkFractionalIntToInt(fx + dx * (count - 1)) <= maxX)
51     {
52         int count4 = count >> 2;
53         for (int i = 0; i < count4; ++i) {
54             SkPMColor src0 = src[SkFractionalIntToInt(fx)]; fx += dx;
55             SkPMColor src1 = src[SkFractionalIntToInt(fx)]; fx += dx;
56             SkPMColor src2 = src[SkFractionalIntToInt(fx)]; fx += dx;
57             SkPMColor src3 = src[SkFractionalIntToInt(fx)]; fx += dx;
58             dst[0] = src0;
59             dst[1] = src1;
60             dst[2] = src2;
61             dst[3] = src3;
62             dst += 4;
63         }
64         for (int i = (count4 << 2); i < count; ++i) {
65             unsigned index = SkFractionalIntToInt(fx);
66             SkASSERT(index <= maxX);
67             *dst++ = src[index];
68             fx += dx;
69         }
70     } else {
71         for (int i = 0; i < count; ++i) {
72             dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)];
73             fx += dx;
74         }
75     }
76 }
77 
S32_alpha_D32_nofilter_DX(const SkBitmapProcState & s,const uint32_t * xy,int count,SkPMColor * colors)78 static void S32_alpha_D32_nofilter_DX(const SkBitmapProcState& s,
79                                       const uint32_t* xy, int count, SkPMColor* colors) {
80     SkASSERT(count > 0 && colors != nullptr);
81     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
82     SkASSERT(kNone_SkFilterQuality == s.fFilterQuality);
83     SkASSERT(4 == s.fPixmap.info().bytesPerPixel());
84     SkASSERT(s.fAlphaScale <= 256);
85 
86     // xy is a 32-bit y-coordinate, followed by 16-bit x-coordinates.
87     unsigned y = *xy++;
88     SkASSERT(y < (unsigned)s.fPixmap.height());
89 
90     auto row = (const SkPMColor*)( (const char*)s.fPixmap.addr() + y * s.fPixmap.rowBytes() );
91 
92     if (1 == s.fPixmap.width()) {
93         sk_memset32(colors, SkAlphaMulQ(row[0], s.fAlphaScale), count);
94         return;
95     }
96 
97     // Step 4 xs == 2 uint32_t at a time.
98     while (count >= 4) {
99         uint32_t x01 = *xy++,
100                  x23 = *xy++;
101 
102         SkPMColor p0 = row[UNPACK_PRIMARY_SHORT  (x01)];
103         SkPMColor p1 = row[UNPACK_SECONDARY_SHORT(x01)];
104         SkPMColor p2 = row[UNPACK_PRIMARY_SHORT  (x23)];
105         SkPMColor p3 = row[UNPACK_SECONDARY_SHORT(x23)];
106 
107         *colors++ = SkAlphaMulQ(p0, s.fAlphaScale);
108         *colors++ = SkAlphaMulQ(p1, s.fAlphaScale);
109         *colors++ = SkAlphaMulQ(p2, s.fAlphaScale);
110         *colors++ = SkAlphaMulQ(p3, s.fAlphaScale);
111 
112         count -= 4;
113     }
114 
115     // Step 1 x == 1 uint16_t at a time.
116     auto x = (const uint16_t*)xy;
117     while (count --> 0) {
118         *colors++ = SkAlphaMulQ(row[*x++], s.fAlphaScale);
119     }
120 }
121 
SkBitmapProcInfo(const SkBitmapProvider & provider,SkShader::TileMode tmx,SkShader::TileMode tmy)122 SkBitmapProcInfo::SkBitmapProcInfo(const SkBitmapProvider& provider,
123                                    SkShader::TileMode tmx, SkShader::TileMode tmy)
124     : fProvider(provider)
125     , fTileModeX(tmx)
126     , fTileModeY(tmy)
127     , fBMState(nullptr)
128 {}
129 
~SkBitmapProcInfo()130 SkBitmapProcInfo::~SkBitmapProcInfo() {}
131 
132 
133 // true iff the matrix has a scale and no more than an optional translate.
matrix_only_scale_translate(const SkMatrix & m)134 static bool matrix_only_scale_translate(const SkMatrix& m) {
135     return (m.getType() & ~SkMatrix::kTranslate_Mask) == SkMatrix::kScale_Mask;
136 }
137 
138 /**
139  *  For the purposes of drawing bitmaps, if a matrix is "almost" translate
140  *  go ahead and treat it as if it were, so that subsequent code can go fast.
141  */
just_trans_general(const SkMatrix & matrix)142 static bool just_trans_general(const SkMatrix& matrix) {
143     SkASSERT(matrix_only_scale_translate(matrix));
144 
145     const SkScalar tol = SK_Scalar1 / 32768;
146 
147     return SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)
148         && SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol);
149 }
150 
151 /**
152  *  Determine if the matrix can be treated as integral-only-translate,
153  *  for the purpose of filtering.
154  */
just_trans_integral(const SkMatrix & m)155 static bool just_trans_integral(const SkMatrix& m) {
156     static constexpr SkScalar tol = SK_Scalar1 / 256;
157 
158     return m.getType() <= SkMatrix::kTranslate_Mask
159         && SkScalarNearlyEqual(m.getTranslateX(), SkScalarRoundToScalar(m.getTranslateX()), tol)
160         && SkScalarNearlyEqual(m.getTranslateY(), SkScalarRoundToScalar(m.getTranslateY()), tol);
161 }
162 
valid_for_filtering(unsigned dimension)163 static bool valid_for_filtering(unsigned dimension) {
164     // for filtering, width and height must fit in 14bits, since we use steal
165     // 2 bits from each to store our 4bit subpixel data
166     return (dimension & ~0x3FFF) == 0;
167 }
168 
init(const SkMatrix & inv,const SkPaint & paint)169 bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) {
170     SkASSERT(inv.isScaleTranslate());
171 
172     fPixmap.reset();
173     fInvMatrix = inv;
174     fFilterQuality = paint.getFilterQuality();
175 
176     fBMState = SkBitmapController::RequestBitmap(fProvider, inv, paint.getFilterQuality(), &fAlloc);
177 
178     // Note : we allow the controller to return an empty (zero-dimension) result. Should we?
179     if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) {
180         return false;
181     }
182     fPixmap = fBMState->pixmap();
183     fInvMatrix = fBMState->invMatrix();
184     fRealInvMatrix = fBMState->invMatrix();
185     fPaintColor = paint.getColor();
186     fFilterQuality = fBMState->quality();
187     SkASSERT(fFilterQuality <= kLow_SkFilterQuality);
188     SkASSERT(fPixmap.addr());
189 
190     bool integral_translate_only = just_trans_integral(fInvMatrix);
191     if (!integral_translate_only) {
192         // Most of the scanline procs deal with "unit" texture coordinates, as this
193         // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate
194         // those, we divide the matrix by its dimensions here.
195         //
196         // We don't do this if we're either trivial (can ignore the matrix) or clamping
197         // in both X and Y since clamping to width,height is just as easy as to 0xFFFF.
198 
199         if (fTileModeX != SkShader::kClamp_TileMode ||
200             fTileModeY != SkShader::kClamp_TileMode) {
201             fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height());
202         }
203 
204         // Now that all possible changes to the matrix have taken place, check
205         // to see if we're really close to a no-scale matrix.  If so, explicitly
206         // set it to be so.  Subsequent code may inspect this matrix to choose
207         // a faster path in this case.
208 
209         // This code will only execute if the matrix has some scale component;
210         // if it's already pure translate then we won't do this inversion.
211 
212         if (matrix_only_scale_translate(fInvMatrix)) {
213             SkMatrix forward;
214             if (fInvMatrix.invert(&forward) && just_trans_general(forward)) {
215                 fInvMatrix.setTranslate(-forward.getTranslateX(), -forward.getTranslateY());
216             }
217         }
218 
219         // Recompute the flag after matrix adjustments.
220         integral_translate_only = just_trans_integral(fInvMatrix);
221     }
222 
223     fInvType = fInvMatrix.getType();
224 
225     if (kLow_SkFilterQuality == fFilterQuality &&
226         (!valid_for_filtering(fPixmap.width() | fPixmap.height()) ||
227          integral_translate_only)) {
228         fFilterQuality = kNone_SkFilterQuality;
229     }
230 
231     return true;
232 }
233 
234 /*
235  *  Analyze filter-quality and matrix, and decide how to implement that.
236  *
237  *  In general, we cascade down the request level [ High ... None ]
238  *  - for a given level, if we can fulfill it, fine, else
239  *    - else we downgrade to the next lower level and try again.
240  *  We can always fulfill requests for Low and None
241  *  - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack
242  *    and may be removed.
243  */
chooseProcs()244 bool SkBitmapProcState::chooseProcs() {
245     SkASSERT(fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
246     SkASSERT(fPixmap.colorType() == kN32_SkColorType);
247     SkASSERT(fPixmap.alphaType() == kPremul_SkAlphaType ||
248              fPixmap.alphaType() == kOpaque_SkAlphaType);
249     SkASSERT(fTileModeX == fTileModeY);
250     SkASSERT(fTileModeX != SkShader::kDecal_TileMode);
251     SkASSERT(fFilterQuality < kHigh_SkFilterQuality);
252 
253     fInvProc            = SkMatrixPriv::GetMapXYProc(fInvMatrix);
254     fInvSx              = SkScalarToFixed        (fInvMatrix.getScaleX());
255     fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX());
256     fInvKy              = SkScalarToFixed        (fInvMatrix.getSkewY());
257     fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY());
258 
259     fAlphaScale = SkAlpha255To256(SkColorGetA(fPaintColor));
260 
261     bool translate_only = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
262     fMatrixProc = this->chooseMatrixProc(translate_only);
263     SkASSERT(fMatrixProc);
264 
265     if (fFilterQuality > kNone_SkFilterQuality) {
266         fSampleProc32 = SkOpts::S32_alpha_D32_filter_DX;
267     } else {
268         fSampleProc32 = S32_alpha_D32_nofilter_DX;
269     }
270 
271     // our special-case shaderprocs
272     // TODO: move this one into chooseShaderProc32() or pull all that in here.
273     if (fAlphaScale == 256
274             && fFilterQuality == kNone_SkFilterQuality
275             && SkShader::kClamp_TileMode == fTileModeX) {
276         fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc;
277     } else {
278         fShaderProc32 = this->chooseShaderProc32();
279     }
280 
281     return true;
282 }
283 
Clamp_S32_D32_nofilter_trans_shaderproc(const void * sIn,int x,int y,SkPMColor * colors,int count)284 static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn,
285                                                     int x, int y,
286                                                     SkPMColor* colors,
287                                                     int count) {
288     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
289     SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
290     SkASSERT(s.fInvKy == 0);
291     SkASSERT(count > 0 && colors != nullptr);
292     SkASSERT(kNone_SkFilterQuality == s.fFilterQuality);
293 
294     const int maxX = s.fPixmap.width() - 1;
295     const int maxY = s.fPixmap.height() - 1;
296     int ix = s.fFilterOneX + x;
297     int iy = SkClampMax(s.fFilterOneY + y, maxY);
298     const SkPMColor* row = s.fPixmap.addr32(0, iy);
299 
300     // clamp to the left
301     if (ix < 0) {
302         int n = SkMin32(-ix, count);
303         sk_memset32(colors, row[0], n);
304         count -= n;
305         if (0 == count) {
306             return;
307         }
308         colors += n;
309         SkASSERT(-ix == n);
310         ix = 0;
311     }
312     // copy the middle
313     if (ix <= maxX) {
314         int n = SkMin32(maxX - ix + 1, count);
315         memcpy(colors, row + ix, n * sizeof(SkPMColor));
316         count -= n;
317         if (0 == count) {
318             return;
319         }
320         colors += n;
321     }
322     SkASSERT(count > 0);
323     // clamp to the right
324     sk_memset32(colors, row[maxX], count);
325 }
326 
sk_int_mod(int x,int n)327 static inline int sk_int_mod(int x, int n) {
328     SkASSERT(n > 0);
329     if ((unsigned)x >= (unsigned)n) {
330         if (x < 0) {
331             x = n + ~(~x % n);
332         } else {
333             x = x % n;
334         }
335     }
336     return x;
337 }
338 
sk_int_mirror(int x,int n)339 static inline int sk_int_mirror(int x, int n) {
340     x = sk_int_mod(x, 2 * n);
341     if (x >= n) {
342         x = n + ~(x - n);
343     }
344     return x;
345 }
346 
Repeat_S32_D32_nofilter_trans_shaderproc(const void * sIn,int x,int y,SkPMColor * colors,int count)347 static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn,
348                                                      int x, int y,
349                                                      SkPMColor* colors,
350                                                      int count) {
351     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
352     SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
353     SkASSERT(s.fInvKy == 0);
354     SkASSERT(count > 0 && colors != nullptr);
355     SkASSERT(kNone_SkFilterQuality == s.fFilterQuality);
356 
357     const int stopX = s.fPixmap.width();
358     const int stopY = s.fPixmap.height();
359     int ix = s.fFilterOneX + x;
360     int iy = sk_int_mod(s.fFilterOneY + y, stopY);
361     const SkPMColor* row = s.fPixmap.addr32(0, iy);
362 
363     ix = sk_int_mod(ix, stopX);
364     for (;;) {
365         int n = SkMin32(stopX - ix, count);
366         memcpy(colors, row + ix, n * sizeof(SkPMColor));
367         count -= n;
368         if (0 == count) {
369             return;
370         }
371         colors += n;
372         ix = 0;
373     }
374 }
375 
filter_32_alpha(unsigned t,SkPMColor color0,SkPMColor color1,SkPMColor * dstColor,unsigned alphaScale)376 static inline void filter_32_alpha(unsigned t,
377                                    SkPMColor color0,
378                                    SkPMColor color1,
379                                    SkPMColor* dstColor,
380                                    unsigned alphaScale) {
381     SkASSERT((unsigned)t <= 0xF);
382     SkASSERT(alphaScale <= 256);
383 
384     const uint32_t mask = 0xFF00FF;
385 
386     int scale = 256 - 16*t;
387     uint32_t lo = (color0 & mask) * scale;
388     uint32_t hi = ((color0 >> 8) & mask) * scale;
389 
390     scale = 16*t;
391     lo += (color1 & mask) * scale;
392     hi += ((color1 >> 8) & mask) * scale;
393 
394     // TODO: if (alphaScale < 256) ...
395     lo = ((lo >> 8) & mask) * alphaScale;
396     hi = ((hi >> 8) & mask) * alphaScale;
397 
398     *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
399 }
400 
S32_D32_constX_shaderproc(const void * sIn,int x,int y,SkPMColor * colors,int count)401 static void S32_D32_constX_shaderproc(const void* sIn,
402                                       int x, int y,
403                                       SkPMColor* colors,
404                                       int count) {
405     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
406     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
407     SkASSERT(s.fInvKy == 0);
408     SkASSERT(count > 0 && colors != nullptr);
409     SkASSERT(1 == s.fPixmap.width());
410 
411     int iY0;
412     int iY1   SK_INIT_TO_AVOID_WARNING;
413     int iSubY SK_INIT_TO_AVOID_WARNING;
414 
415     if (kNone_SkFilterQuality != s.fFilterQuality) {
416         SkBitmapProcState::MatrixProc mproc = s.getMatrixProc();
417         uint32_t xy[2];
418 
419         mproc(s, xy, 1, x, y);
420 
421         iY0 = xy[0] >> 18;
422         iY1 = xy[0] & 0x3FFF;
423         iSubY = (xy[0] >> 14) & 0xF;
424     } else {
425         int yTemp;
426 
427         if (s.fInvType > SkMatrix::kTranslate_Mask) {
428             const SkBitmapProcStateAutoMapper mapper(s, x, y);
429 
430             // When the matrix has a scale component the setup code in
431             // chooseProcs multiples the inverse matrix by the inverse of the
432             // bitmap's width and height. Since this method is going to do
433             // its own tiling and sampling we need to undo that here.
434             if (SkShader::kClamp_TileMode != s.fTileModeX ||
435                 SkShader::kClamp_TileMode != s.fTileModeY) {
436                 yTemp = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height());
437             } else {
438                 yTemp = mapper.intY();
439             }
440         } else {
441             yTemp = s.fFilterOneY + y;
442         }
443 
444         const int stopY = s.fPixmap.height();
445         switch (s.fTileModeY) {
446             case SkShader::kClamp_TileMode:
447                 iY0 = SkClampMax(yTemp, stopY-1);
448                 break;
449             case SkShader::kRepeat_TileMode:
450                 iY0 = sk_int_mod(yTemp, stopY);
451                 break;
452             case SkShader::kMirror_TileMode:
453             default:
454                 iY0 = sk_int_mirror(yTemp, stopY);
455                 break;
456         }
457 
458 #ifdef SK_DEBUG
459         {
460             const SkBitmapProcStateAutoMapper mapper(s, x, y);
461             int iY2;
462 
463             if (s.fInvType > SkMatrix::kTranslate_Mask &&
464                 (SkShader::kClamp_TileMode != s.fTileModeX ||
465                  SkShader::kClamp_TileMode != s.fTileModeY)) {
466                 iY2 = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height());
467             } else {
468                 iY2 = mapper.intY();
469             }
470 
471             switch (s.fTileModeY) {
472             case SkShader::kClamp_TileMode:
473                 iY2 = SkClampMax(iY2, stopY-1);
474                 break;
475             case SkShader::kRepeat_TileMode:
476                 iY2 = sk_int_mod(iY2, stopY);
477                 break;
478             case SkShader::kMirror_TileMode:
479             default:
480                 iY2 = sk_int_mirror(iY2, stopY);
481                 break;
482             }
483 
484             SkASSERT(iY0 == iY2);
485         }
486 #endif
487     }
488 
489     const SkPMColor* row0 = s.fPixmap.addr32(0, iY0);
490     SkPMColor color;
491 
492     if (kNone_SkFilterQuality != s.fFilterQuality) {
493         const SkPMColor* row1 = s.fPixmap.addr32(0, iY1);
494         filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale);
495     } else {
496         if (s.fAlphaScale < 256) {
497             color = SkAlphaMulQ(*row0, s.fAlphaScale);
498         } else {
499             color = *row0;
500         }
501     }
502 
503     sk_memset32(colors, color, count);
504 }
505 
DoNothing_shaderproc(const void *,int x,int y,SkPMColor * colors,int count)506 static void DoNothing_shaderproc(const void*, int x, int y,
507                                  SkPMColor* colors, int count) {
508     // if we get called, the matrix is too tricky, so we just draw nothing
509     sk_memset32(colors, 0, count);
510 }
511 
setupForTranslate()512 bool SkBitmapProcState::setupForTranslate() {
513     SkPoint pt;
514     const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt);
515 
516     /*
517      *  if the translate is larger than our ints, we can get random results, or
518      *  worse, we might get 0x80000000, which wreaks havoc on us, since we can't
519      *  negate it.
520      */
521     const SkScalar too_big = SkIntToScalar(1 << 30);
522     if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
523         return false;
524     }
525 
526     // Since we know we're not filtered, we re-purpose these fields allow
527     // us to go from device -> src coordinates w/ just an integer add,
528     // rather than running through the inverse-matrix
529     fFilterOneX = mapper.intX();
530     fFilterOneY = mapper.intY();
531 
532     return true;
533 }
534 
chooseShaderProc32()535 SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() {
536 
537     if (kN32_SkColorType != fPixmap.colorType()) {
538         return nullptr;
539     }
540 
541     static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
542 
543     if (1 == fPixmap.width() && 0 == (fInvType & ~kMask)) {
544         if (kNone_SkFilterQuality == fFilterQuality &&
545             fInvType <= SkMatrix::kTranslate_Mask &&
546             !this->setupForTranslate()) {
547             return DoNothing_shaderproc;
548         }
549         return S32_D32_constX_shaderproc;
550     }
551 
552     if (fAlphaScale < 256) {
553         return nullptr;
554     }
555     if (fInvType > SkMatrix::kTranslate_Mask) {
556         return nullptr;
557     }
558     if (kNone_SkFilterQuality != fFilterQuality) {
559         return nullptr;
560     }
561 
562     SkShader::TileMode tx = (SkShader::TileMode)fTileModeX;
563     SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
564 
565     if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) {
566         if (this->setupForTranslate()) {
567             return Clamp_S32_D32_nofilter_trans_shaderproc;
568         }
569         return DoNothing_shaderproc;
570     }
571     if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) {
572         if (this->setupForTranslate()) {
573             return Repeat_S32_D32_nofilter_trans_shaderproc;
574         }
575         return DoNothing_shaderproc;
576     }
577     return nullptr;
578 }
579 
580 #ifdef SK_DEBUG
581 
check_scale_nofilter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)582 static void check_scale_nofilter(uint32_t bitmapXY[], int count,
583                                  unsigned mx, unsigned my) {
584     unsigned y = *bitmapXY++;
585     SkASSERT(y < my);
586 
587     const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY);
588     for (int i = 0; i < count; ++i) {
589         SkASSERT(xptr[i] < mx);
590     }
591 }
592 
check_scale_filter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)593 static void check_scale_filter(uint32_t bitmapXY[], int count,
594                                  unsigned mx, unsigned my) {
595     uint32_t YY = *bitmapXY++;
596     unsigned y0 = YY >> 18;
597     unsigned y1 = YY & 0x3FFF;
598     SkASSERT(y0 < my);
599     SkASSERT(y1 < my);
600 
601     for (int i = 0; i < count; ++i) {
602         uint32_t XX = bitmapXY[i];
603         unsigned x0 = XX >> 18;
604         unsigned x1 = XX & 0x3FFF;
605         SkASSERT(x0 < mx);
606         SkASSERT(x1 < mx);
607     }
608 }
609 
DebugMatrixProc(const SkBitmapProcState & state,uint32_t bitmapXY[],int count,int x,int y)610 void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state,
611                                         uint32_t bitmapXY[], int count,
612                                         int x, int y) {
613     SkASSERT(bitmapXY);
614     SkASSERT(count > 0);
615 
616     state.fMatrixProc(state, bitmapXY, count, x, y);
617 
618     void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my);
619 
620     // There are two formats possible:
621     //  filter -vs- nofilter
622     SkASSERT(state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
623     proc = state.fFilterQuality != kNone_SkFilterQuality ?
624                 check_scale_filter : check_scale_nofilter;
625     proc(bitmapXY, count, state.fPixmap.width(), state.fPixmap.height());
626 }
627 
getMatrixProc() const628 SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const {
629     return DebugMatrixProc;
630 }
631 
632 #endif
633 
634 /*
635     The storage requirements for the different matrix procs are as follows,
636     where each X or Y is 2 bytes, and N is the number of pixels/elements:
637 
638     scale/translate     nofilter      Y(4bytes) + N * X
639     affine/perspective  nofilter      N * (X Y)
640     scale/translate     filter        Y Y + N * (X X)
641     affine              filter        N * (Y Y X X)
642  */
maxCountForBufferSize(size_t bufferSize) const643 int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
644     int32_t size = static_cast<int32_t>(bufferSize);
645 
646     size &= ~3; // only care about 4-byte aligned chunks
647     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
648         size -= 4;   // the shared Y (or YY) coordinate
649         if (size < 0) {
650             size = 0;
651         }
652         size >>= 1;
653     } else {
654         size >>= 2;
655     }
656 
657     if (fFilterQuality != kNone_SkFilterQuality) {
658         size >>= 1;
659     }
660 
661     return size;
662 }
663 
664