1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "GrGpuCommandBuffer.h"
9 
10 #include "GrContext.h"
11 #include "GrCaps.h"
12 #include "GrFixedClip.h"
13 #include "GrGpu.h"
14 #include "GrMesh.h"
15 #include "GrPrimitiveProcessor.h"
16 #include "GrRenderTarget.h"
17 #include "SkRect.h"
18 
clear(const GrFixedClip & clip,const SkPMColor4f & color)19 void GrGpuRTCommandBuffer::clear(const GrFixedClip& clip, const SkPMColor4f& color) {
20     SkASSERT(fRenderTarget);
21     // A clear at this level will always be a true clear, so make sure clears were not supposed to
22     // be redirected to draws instead
23     SkASSERT(!this->gpu()->caps()->performColorClearsAsDraws());
24     SkASSERT(!clip.scissorEnabled() || !this->gpu()->caps()->performPartialClearsAsDraws());
25     this->onClear(clip, color);
26 }
27 
clearStencilClip(const GrFixedClip & clip,bool insideStencilMask)28 void GrGpuRTCommandBuffer::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) {
29     // As above, make sure the stencil clear wasn't supposed to be a draw rect with stencil settings
30     SkASSERT(!this->gpu()->caps()->performStencilClearsAsDraws());
31     this->onClearStencilClip(clip, insideStencilMask);
32 }
33 
draw(const GrPrimitiveProcessor & primProc,const GrPipeline & pipeline,const GrPipeline::FixedDynamicState * fixedDynamicState,const GrPipeline::DynamicStateArrays * dynamicStateArrays,const GrMesh meshes[],int meshCount,const SkRect & bounds)34 bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline,
35                                 const GrPipeline::FixedDynamicState* fixedDynamicState,
36                                 const GrPipeline::DynamicStateArrays* dynamicStateArrays,
37                                 const GrMesh meshes[], int meshCount, const SkRect& bounds) {
38 #ifdef SK_DEBUG
39     SkASSERT(!primProc.hasInstanceAttributes() || this->gpu()->caps()->instanceAttribSupport());
40     for (int i = 0; i < meshCount; ++i) {
41         SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) ||
42                  this->gpu()->caps()->shaderCaps()->geometryShaderSupport());
43         SkASSERT(primProc.hasVertexAttributes() == meshes[i].hasVertexData());
44         SkASSERT(primProc.hasInstanceAttributes() == meshes[i].isInstanced());
45     }
46 #endif
47     SkASSERT(!pipeline.isScissorEnabled() || fixedDynamicState ||
48              (dynamicStateArrays && dynamicStateArrays->fScissorRects));
49 
50     auto resourceProvider = this->gpu()->getContext()->contextPriv().resourceProvider();
51 
52     if (pipeline.isBad()) {
53         return false;
54     }
55     if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
56         for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
57             if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) {
58                 return false;
59             }
60         }
61     }
62     if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
63         int n = primProc.numTextureSamplers() * meshCount;
64         const auto* textures = dynamicStateArrays->fPrimitiveProcessorTextures;
65         for (int i = 0; i < n; ++i) {
66             if (!textures[i]->instantiate(resourceProvider)) {
67                 return false;
68             }
69         }
70 #ifdef SK_DEBUG
71         SkASSERT(meshCount >= 1);
72         const GrTextureProxy* const* primProcProxies =
73                 dynamicStateArrays->fPrimitiveProcessorTextures;
74         for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
75             const GrBackendFormat& format = primProcProxies[i]->backendFormat();
76             GrTextureType type = primProcProxies[i]->textureType();
77             GrPixelConfig config = primProcProxies[i]->config();
78             for (int j = 1; j < meshCount; ++j) {
79                 const GrTextureProxy* testProxy =
80                         primProcProxies[j*primProc.numTextureSamplers() + i];
81                 SkASSERT(testProxy->backendFormat() == format);
82                 SkASSERT(testProxy->textureType() == type);
83                 SkASSERT(testProxy->config() == config);
84             }
85         }
86 #endif
87 
88     }
89 
90     if (primProc.numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) {
91         this->gpu()->stats()->incNumFailedDraws();
92         return false;
93     }
94     this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount,
95                  bounds);
96     return true;
97 }
98