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1  /*
2   * Copyright 2012 Google Inc.
3   *
4   * Use of this source code is governed by a BSD-style license that can be
5   * found in the LICENSE file.
6   */
7  
8  #include "SkChecksum.h"
9  #include "SkOpts.h"
10  #include "SkRandom.h"
11  #include "SkTypes.h"
12  #include "Test.h"
13  
DEF_TEST(Checksum,r)14  DEF_TEST(Checksum, r) {
15      // Put 128 random bytes into two identical buffers.  Any multiple of 4 will do.
16      const size_t kBytes = SkAlign4(128);
17      SkRandom rand;
18      uint32_t data[kBytes/4], tweaked[kBytes/4];
19      for (size_t i = 0; i < SK_ARRAY_COUNT(tweaked); ++i) {
20          data[i] = tweaked[i] = rand.nextU();
21      }
22  
23      // Hash of nullptr is always 0.
24      REPORTER_ASSERT(r, SkOpts::hash(nullptr, 0) == 0);
25  
26      const uint32_t hash = SkOpts::hash(data, kBytes);
27      // Should be deterministic.
28      REPORTER_ASSERT(r, hash == SkOpts::hash(data, kBytes));
29  
30      // Changing any single element should change the hash.
31      for (size_t j = 0; j < SK_ARRAY_COUNT(tweaked); ++j) {
32          const uint32_t saved = tweaked[j];
33          tweaked[j] = rand.nextU();
34          const uint32_t tweakedHash = SkOpts::hash(tweaked, kBytes);
35          REPORTER_ASSERT(r, tweakedHash != hash);
36          REPORTER_ASSERT(r, tweakedHash == SkOpts::hash(tweaked, kBytes));
37          tweaked[j] = saved;
38      }
39  }
40  
DEF_TEST(GoodHash,r)41  DEF_TEST(GoodHash, r) {
42      // 4 bytes --> hits SkChecksum::Mix fast path.
43      REPORTER_ASSERT(r, SkGoodHash()(( int32_t)4) ==  614249093);
44      REPORTER_ASSERT(r, SkGoodHash()((uint32_t)4) ==  614249093);
45  }
46  
DEF_TEST(ChecksumCollisions,r)47  DEF_TEST(ChecksumCollisions, r) {
48      // We noticed a few workloads that would cause hash collisions due to the way
49      // our optimized hashes split into three concurrent hashes and merge those hashes together.
50      //
51      // One of these two workloads ought to cause an unintentional hash collision on very similar
52      // data in those old algorithms, the float version on 32-bit x86 and double elsewhere.
53      {
54          float a[9] = { 0, 1, 2,
55                         3, 4, 5,
56                         6, 7, 8, };
57          float b[9] = { 1, 2, 0,
58                         4, 5, 3,
59                         7, 8, 6, };
60  
61          REPORTER_ASSERT(r, SkOpts::hash(a, sizeof(a)) != SkOpts::hash(b, sizeof(b)));
62      }
63      {
64          double a[9] = { 0, 1, 2,
65                          3, 4, 5,
66                          6, 7, 8, };
67          double b[9] = { 1, 2, 0,
68                          4, 5, 3,
69                          7, 8, 6, };
70  
71          REPORTER_ASSERT(r, SkOpts::hash(a, sizeof(a)) != SkOpts::hash(b, sizeof(b)));
72      }
73  }
74