1# Testing with ANGLE/SwiftShaderVK (SWANGLE) 2 3## About 4 5[ANGLE](https://chromium.googlesource.com/angle/angle/) is a driver that translates OpenGL ES to native 3D backends depending on the target system, such as Vulkan. 6 7SwiftShader includes ANGLE as an optional submodule, and using the [CMake build](../development/build-systems.md?cl=amaiorano%2F79#cmake-open-source), is able to install and build ANGLE, allowing us to test GL applications against ANGLE over SwiftShader Vulkan, a.k.a. _SWANGLE_. 8 9## Setup 10 11In order to build ANGLE, you will need to install [depot_tools](https://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up). You will also need Python 2 installed. 12 13To be useful, we will enable building the PowerVR examples along with ANGLE (this will also init the submodules if missing): 14 15```bash 16cd SwiftShader/build 17cmake -DSWIFTSHADER_GET_PVR=1 -DSWIFTSHADER_BUILD_PVR=1 -DSWIFTSHADER_BUILD_ANGLE=1 .. 18cmake --build . --target angle 19``` 20 21Note that you don't have to explicitly build the `angle` target as it's part of the `ALL` target. Also note that the first time you build `angle`, it will run the `angle-setup` target, which can take some time. 22 23The `angle` target invokes Chromium-development tools, such as [gclient](https://www.chromium.org/developers/how-tos/depottools/gclient) and [ninja](https://ninja-build.org/), which are part of `depot_tools`. 24 25## Running PowerVR examples on SWANGLE 26 27Once the `angle` target is built, you can now go to the `bin-angle` directory under the CMake binary directory (e.g. `build`), set up the environment variables, and start running tests: 28 29```bash 30cd SwiftShader/build/bin-angle 31source export-swangle-env.sh 32./OpenGLESBumpmap 33``` 34 35On Windows, the process is very similar: 36 37```bash 38cd SwiftShader\build\bin-angle 39export-swangle-env.bat 40.\Debug\OpenGLESBumpmap 41``` 42 43If you're using Visual Studio's CMake integration, after enabling `SWIFTSHADER_BUILD_PVR` in the CMake settings, and building the `angle` target, open cmd.exe and follow similar steps: 44 45```bash 46cd SwiftShader\out\build\x64-Debug\bin-angle 47export-swangle-env.bat 48OpenGLESBumpmap 49``` 50 51## Running gles-unittests on SWANGLE 52 53On Linux, we can set `LD_LIBRARY_PATH` to point at the folder containing ANGLE binaries when running `gles-unittests`: 54 55```bash 56cd SwiftShader\build 57cmake --build . --target gles-unittests 58source ./bin-angle/export-swangle-env.sh 59LD_LIBRARY_PATH=`realpath ./bin-angle` ./gles-unittests 60``` 61 62On Windows, we need to copy `gles-unittests.exe` to the folder containing the ANGLE binaries, and run from there: 63 64```bash 65cd SwiftShader\build 66cmake --build . --target gles-unittests 67copy Debug\gles-unittests.exe bin-angle\ 68cd bin-angle 69export-swangle-env.bat 70gles-unittests 71``` 72 73## How it works 74 75The `angle-setup` target should run only once if the `.gclient` file does not exist, and the `angle` target will build if any source file under angle/src is modfied. 76 77The `angle` target builds libEGL and libGLESv2 into `${CMAKE_BINARY_DIR}/bin-angle`. If building PowerVR examples are enabled (`SWIFTSHADER_BUILD_PVR`), the PVR output folder, `${CMAKE_BINARY_DIR}/bin`, 78gets copied to `${CMAKE_BINARY_DIR}/bin-angle` first. 79 80Finally, a script named `export-swangle-env.bat/sh` also gets copied to `${CMAKE_BINARY_DIR}/bin-angle`, which sets environment variables so that the PowerVR examples will run on SWANGLE. 81