1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Types_hpp
16 #define sw_Types_hpp
17 
18 #include <assert.h>
19 #include <limits>
20 #include <type_traits>
21 
22 // GCC warns against bitfields not fitting the entire range of an enum with a fixed underlying type of unsigned int, which gets promoted to an error with -Werror and cannot be suppressed.
23 // However, GCC already defaults to using unsigned int as the underlying type of an unscoped enum without a fixed underlying type. So we can just omit it.
24 #if defined(__GNUC__) && !defined(__clang__)
25 namespace {enum E {}; static_assert(!std::numeric_limits<std::underlying_type<E>::type>::is_signed, "expected unscoped enum whose underlying type is not fixed to be unsigned");}
26 #define ENUM_UNDERLYING_TYPE_UNSIGNED_INT
27 #else
28 #define ENUM_UNDERLYING_TYPE_UNSIGNED_INT : unsigned int
29 #endif
30 
31 #if defined(_MSC_VER)
32 	typedef signed __int8 int8_t;
33 	typedef signed __int16 int16_t;
34 	typedef signed __int32 int32_t;
35 	typedef signed __int64 int64_t;
36 	typedef unsigned __int8 uint8_t;
37 	typedef unsigned __int16 uint16_t;
38 	typedef unsigned __int32 uint32_t;
39 	typedef unsigned __int64 uint64_t;
40 	#define ALIGN(bytes, type) __declspec(align(bytes)) type
41 #else
42 	#include <stdint.h>
43 	#define ALIGN(bytes, type) type __attribute__((aligned(bytes)))
44 #endif
45 
46 namespace sw
47 {
48 	typedef ALIGN(1, uint8_t) byte;
49 	typedef ALIGN(2, uint16_t) word;
50 	typedef ALIGN(4, uint32_t) dword;
51 	typedef ALIGN(8, uint64_t) qword;
52 	typedef ALIGN(16, uint64_t) qword2[2];
53 	typedef ALIGN(4, uint8_t) byte4[4];
54 	typedef ALIGN(8, uint8_t) byte8[8];
55 	typedef ALIGN(16, uint8_t) byte16[16];
56 	typedef ALIGN(8, uint16_t) word4[4];
57 	typedef ALIGN(8, uint32_t) dword2[2];
58 	typedef ALIGN(16, uint32_t) dword4[4];
59 	typedef ALIGN(16, uint64_t) xword[2];
60 
61 	typedef ALIGN(1, int8_t) sbyte;
62 	typedef ALIGN(4, int8_t) sbyte4[4];
63 	typedef ALIGN(8, int8_t) sbyte8[8];
64 	typedef ALIGN(16, int8_t) sbyte16[16];
65 	typedef ALIGN(8, short) short4[4];
66 	typedef ALIGN(8, unsigned short) ushort4[4];
67 	typedef ALIGN(16, short) short8[8];
68 	typedef ALIGN(16, unsigned short) ushort8[8];
69 	typedef ALIGN(8, int) int2[2];
70 	typedef ALIGN(8, unsigned int) uint2[2];
71 	typedef ALIGN(16, unsigned int) uint4[4];
72 
73 	typedef ALIGN(8, float) float2[2];
74 
75 	ALIGN(16, struct int4
76 	{
77 		int x;
78 		int y;
79 		int z;
80 		int w;
81 
82 		int &operator[](int i)
83 		{
84 			return (&x)[i];
85 		}
86 
87 		const int &operator[](int i) const
88 		{
89 			return (&x)[i];
90 		}
91 
92 		bool operator!=(const int4 &rhs)
93 		{
94 			return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
95 		}
96 
97 		bool operator==(const int4 &rhs)
98 		{
99 			return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
100 		}
101 	});
102 
103 	ALIGN(16, struct float4
104 	{
105 		float x;
106 		float y;
107 		float z;
108 		float w;
109 
110 		float &operator[](int i)
111 		{
112 			return (&x)[i];
113 		}
114 
115 		const float &operator[](int i) const
116 		{
117 			return (&x)[i];
118 		}
119 
120 		bool operator!=(const float4 &rhs)
121 		{
122 			return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
123 		}
124 
125 		bool operator==(const float4 &rhs)
126 		{
127 			return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
128 		}
129 	});
130 
vector(float x,float y,float z,float w)131 	inline float4 vector(float x, float y, float z, float w)
132 	{
133 		float4 v;
134 
135 		v.x = x;
136 		v.y = y;
137 		v.z = z;
138 		v.w = w;
139 
140 		return v;
141 	}
142 
replicate(float f)143 	inline float4 replicate(float f)
144 	{
145 		float4 v;
146 
147 		v.x = f;
148 		v.y = f;
149 		v.z = f;
150 		v.w = f;
151 
152 		return v;
153 	}
154 }
155 
156 #endif   // sw_Types_hpp
157