1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Config_hpp
16 #define sw_Config_hpp
17 
18 namespace sw {
19 
20 enum
21 {
22 	OUTLINE_RESOLUTION = 8192,  // Maximum vertical resolution of the render target
23 	MIPMAP_LEVELS = 14,
24 	MAX_UNIFORM_BLOCK_SIZE = 16384,
25 	MAX_CLIP_DISTANCES = 8,
26 	MAX_CULL_DISTANCES = 8,
27 	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64,
28 	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64,
29 	MIN_TEXEL_OFFSET = -8,
30 	MAX_TEXEL_OFFSET = 7,
31 	MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2,  // Trilinear accesses lod+1
32 	RENDERTARGETS = 8,
33 	MAX_INTERFACE_COMPONENTS = 32 * 4,  // Must be multiple of 4 for 16-byte alignment.
34 };
35 
36 }  // namespace sw
37 
38 #endif  // sw_Config_hpp
39