1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Buffer.h: Defines the Buffer class, representing storage of vertex and/or
16 // index data. Implements GL buffer objects and related functionality.
17 // [OpenGL ES 2.0.24] section 2.9 page 21.
18 
19 #ifndef LIBGLES_CM_BUFFER_H_
20 #define LIBGLES_CM_BUFFER_H_
21 
22 #include "common/Object.hpp"
23 #include "Common/Resource.hpp"
24 
25 #include <GLES/gl.h>
26 
27 #include <cstddef>
28 #include <vector>
29 
30 namespace es1
31 {
32 class Buffer : public gl::NamedObject
33 {
34 public:
35 	explicit Buffer(GLuint name);
36 
37 	virtual ~Buffer();
38 
39 	void bufferData(const void *data, GLsizeiptr size, GLenum usage);
40 	void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
41 
data()42 	const void *data() { return mContents ? mContents->data() : 0; }
size()43 	size_t size() const { return mSize; }
usage()44 	GLenum usage() const { return mUsage; }
45 
46 	sw::Resource *getResource();
47 
48 private:
49 	sw::Resource *mContents;
50 	size_t mSize;
51 	GLenum mUsage;
52 };
53 
54 }
55 
56 #endif   // LIBGLES_CM_BUFFER_H_
57