1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // main.h: Management of thread-local data.
16 
17 #ifndef LIBGLES_CM_MAIN_H_
18 #define LIBGLES_CM_MAIN_H_
19 
20 #include "Context.h"
21 #include "Device.hpp"
22 #include "common/debug.h"
23 #include "libEGL/libEGL.hpp"
24 #include "libEGL/Display.h"
25 
26 #include <GLES/gl.h>
27 #include <GLES/glext.h>
28 
29 namespace es1
30 {
31 	Context *getContext();
32 	Device *getDevice();
33 
34 	void error(GLenum errorCode);
35 
36 	template<class T>
error(GLenum errorCode,const T & returnValue)37 	const T &error(GLenum errorCode, const T &returnValue)
38 	{
39 		error(errorCode);
40 
41 		return returnValue;
42 	}
43 }
44 
45 extern LibEGL libEGL;
46 
47 #endif   // LIBGLES_CM_MAIN_H_
48