1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "Plane.hpp"
16 
17 #include "Matrix.hpp"
18 
19 namespace sw
20 {
Plane()21 	Plane::Plane()
22 	{
23 	}
24 
Plane(float p_A,float p_B,float p_C,float p_D)25 	Plane::Plane(float p_A, float p_B, float p_C, float p_D)
26 	{
27 		A = p_A;
28 		B = p_B;
29 		C = p_C;
30 		D = p_D;
31 	}
32 
Plane(const float ABCD[4])33 	Plane::Plane(const float ABCD[4])
34 	{
35 		A = ABCD[0];
36 		B = ABCD[1];
37 		C = ABCD[2];
38 		D = ABCD[3];
39 	}
40 
operator *(const Plane & p,const Matrix & T)41 	Plane operator*(const Plane &p, const Matrix &T)
42 	{
43 		Matrix M = !T;
44 
45 		return Plane(p.A * M(1, 1) + p.B * M(1, 2) + p.C * M(1, 3) + p.D * M(1, 4),
46 		             p.A * M(2, 1) + p.B * M(2, 2) + p.C * M(2, 3) + p.D * M(2, 4),
47 		             p.A * M(3, 1) + p.B * M(3, 2) + p.C * M(3, 3) + p.D * M(3, 4),
48 		             p.A * M(4, 1) + p.B * M(4, 2) + p.C * M(4, 3) + p.D * M(4, 4));
49 	}
50 
operator *(const Matrix & T,const Plane & p)51 	Plane operator*(const Matrix &T, const Plane &p)
52 	{
53 		Matrix M = !T;
54 
55 		return Plane(M(1, 1) * p.A + M(2, 1) * p.B + M(3, 1) * p.C + M(4, 1) * p.D,
56 		             M(1, 2) * p.A + M(2, 2) * p.B + M(3, 2) * p.C + M(4, 2) * p.D,
57 		             M(1, 3) * p.A + M(2, 3) * p.B + M(3, 3) * p.C + M(4, 3) * p.D,
58 		             M(1, 4) * p.A + M(2, 4) * p.B + M(3, 4) * p.C + M(4, 4) * p.D);
59 	}
60 }
61