1 /*
2  *  Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
12 #define MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
13 
14 #include <vector>
15 
16 #include "modules/audio_processing/include/audio_frame_view.h"
17 
18 namespace webrtc {
19 
20 // A construct consisting of a multi-channel audio frame, and a FloatFrame view
21 // of it.
22 class VectorFloatFrame {
23  public:
24   VectorFloatFrame(int num_channels,
25                    int samples_per_channel,
26                    float start_value);
float_frame_view()27   const AudioFrameView<float>& float_frame_view() { return float_frame_view_; }
float_frame_view()28   AudioFrameView<const float> float_frame_view() const {
29     return float_frame_view_;
30   }
31 
32   ~VectorFloatFrame();
33 
34  private:
35   std::vector<std::vector<float>> channels_;
36   std::vector<float*> channel_ptrs_;
37   AudioFrameView<float> float_frame_view_;
38 };
39 
40 }  // namespace webrtc
41 
42 #endif  // MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_
43