1 /* 2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 #ifndef TEST_WIN_D3D_RENDERER_H_ 11 #define TEST_WIN_D3D_RENDERER_H_ 12 13 #include <Windows.h> 14 #include <d3d9.h> 15 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK 16 17 #include "api/scoped_refptr.h" 18 #include "test/video_renderer.h" 19 20 namespace webrtc { 21 namespace test { 22 23 class D3dRenderer : public VideoRenderer { 24 public: 25 static D3dRenderer* Create(const char* window_title, 26 size_t width, 27 size_t height); 28 virtual ~D3dRenderer(); 29 30 void OnFrame(const webrtc::VideoFrame& frame) override; 31 32 private: 33 D3dRenderer(size_t width, size_t height); 34 35 static LRESULT WINAPI WindowProc(HWND hwnd, 36 UINT msg, 37 WPARAM wparam, 38 LPARAM lparam); 39 bool Init(const char* window_title); 40 void Resize(size_t width, size_t height); 41 void Destroy(); 42 43 size_t width_, height_; 44 45 HWND hwnd_; 46 rtc::scoped_refptr<IDirect3D9> d3d_; 47 rtc::scoped_refptr<IDirect3DDevice9> d3d_device_; 48 49 rtc::scoped_refptr<IDirect3DTexture9> texture_; 50 rtc::scoped_refptr<IDirect3DVertexBuffer9> vertex_buffer_; 51 }; 52 } // namespace test 53 } // namespace webrtc 54 55 #endif // TEST_WIN_D3D_RENDERER_H_ 56