1 /*
2  *  Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 #ifndef TEST_WIN_D3D_RENDERER_H_
11 #define TEST_WIN_D3D_RENDERER_H_
12 
13 #include <Windows.h>
14 #include <d3d9.h>
15 #pragma comment(lib, "d3d9.lib")  // located in DirectX SDK
16 
17 #include "api/scoped_refptr.h"
18 #include "test/video_renderer.h"
19 
20 namespace webrtc {
21 namespace test {
22 
23 class D3dRenderer : public VideoRenderer {
24  public:
25   static D3dRenderer* Create(const char* window_title,
26                              size_t width,
27                              size_t height);
28   virtual ~D3dRenderer();
29 
30   void OnFrame(const webrtc::VideoFrame& frame) override;
31 
32  private:
33   D3dRenderer(size_t width, size_t height);
34 
35   static LRESULT WINAPI WindowProc(HWND hwnd,
36                                    UINT msg,
37                                    WPARAM wparam,
38                                    LPARAM lparam);
39   bool Init(const char* window_title);
40   void Resize(size_t width, size_t height);
41   void Destroy();
42 
43   size_t width_, height_;
44 
45   HWND hwnd_;
46   rtc::scoped_refptr<IDirect3D9> d3d_;
47   rtc::scoped_refptr<IDirect3DDevice9> d3d_device_;
48 
49   rtc::scoped_refptr<IDirect3DTexture9> texture_;
50   rtc::scoped_refptr<IDirect3DVertexBuffer9> vertex_buffer_;
51 };
52 }  // namespace test
53 }  // namespace webrtc
54 
55 #endif  // TEST_WIN_D3D_RENDERER_H_
56