1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "androidfw/ApkAssets.h" 18 19 #include "android-base/errors.h" 20 #include "android-base/logging.h" 21 22 namespace android { 23 24 using base::SystemErrorCodeToString; 25 using base::unique_fd; 26 27 constexpr const char* kResourcesArsc = "resources.arsc"; 28 29 ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset, 30 std::unique_ptr<LoadedArsc> loaded_arsc, 31 std::unique_ptr<AssetsProvider> assets, 32 package_property_t property_flags, 33 std::unique_ptr<Asset> idmap_asset, 34 std::unique_ptr<LoadedIdmap> loaded_idmap) 35 : resources_asset_(std::move(resources_asset)), 36 loaded_arsc_(std::move(loaded_arsc)), 37 assets_provider_(std::move(assets)), 38 property_flags_(property_flags), 39 idmap_asset_(std::move(idmap_asset)), 40 loaded_idmap_(std::move(loaded_idmap)) {} 41 42 std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) { 43 return Load(ZipAssetsProvider::Create(path, flags), flags); 44 } 45 46 std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd, 47 const std::string& debug_name, 48 package_property_t flags, 49 off64_t offset, 50 off64_t len) { 51 return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags); 52 } 53 54 std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, 55 package_property_t flags) { 56 return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); 57 } 58 59 std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, 60 std::unique_ptr<AssetsProvider> assets, 61 package_property_t flags) { 62 if (resources_asset == nullptr) { 63 return {}; 64 } 65 return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */, 66 nullptr /* loaded_idmap */); 67 } 68 69 std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path, 70 package_property_t flags) { 71 CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders"; 72 auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path); 73 if (idmap_asset == nullptr) { 74 LOG(ERROR) << "failed to read IDMAP " << idmap_path; 75 return {}; 76 } 77 78 StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)), 79 static_cast<size_t>(idmap_asset->getLength())); 80 auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); 81 if (loaded_idmap == nullptr) { 82 LOG(ERROR) << "failed to load IDMAP " << idmap_path; 83 return {}; 84 } 85 86 std::unique_ptr<AssetsProvider> overlay_assets; 87 const std::string overlay_path(loaded_idmap->OverlayApkPath()); 88 if (IsFabricatedOverlay(overlay_path)) { 89 // Fabricated overlays do not contain resource definitions. All of the overlay resource values 90 // are defined inline in the idmap. 91 overlay_assets = EmptyAssetsProvider::Create(overlay_path); 92 } else { 93 // The overlay should be an APK. 94 overlay_assets = ZipAssetsProvider::Create(overlay_path, flags); 95 } 96 if (overlay_assets == nullptr) { 97 return {}; 98 } 99 100 return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset), 101 std::move(loaded_idmap)); 102 } 103 104 std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, 105 package_property_t property_flags, 106 std::unique_ptr<Asset> idmap_asset, 107 std::unique_ptr<LoadedIdmap> loaded_idmap) { 108 if (assets == nullptr) { 109 return {}; 110 } 111 112 // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open. 113 bool resources_asset_exists = false; 114 auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, 115 &resources_asset_exists); 116 if (resources_asset == nullptr && resources_asset_exists) { 117 LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName() 118 << "'."; 119 return {}; 120 } 121 122 return LoadImpl(std::move(resources_asset), std::move(assets), property_flags, 123 std::move(idmap_asset), std::move(loaded_idmap)); 124 } 125 126 std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, 127 std::unique_ptr<AssetsProvider> assets, 128 package_property_t property_flags, 129 std::unique_ptr<Asset> idmap_asset, 130 std::unique_ptr<LoadedIdmap> loaded_idmap) { 131 if (assets == nullptr ) { 132 return {}; 133 } 134 135 std::unique_ptr<LoadedArsc> loaded_arsc; 136 if (resources_asset != nullptr) { 137 const auto data = resources_asset->getIncFsBuffer(true /* aligned */); 138 const size_t length = resources_asset->getLength(); 139 if (!data || length == 0) { 140 LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'."; 141 return {}; 142 } 143 loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags); 144 } else { 145 loaded_arsc = LoadedArsc::CreateEmpty(); 146 } 147 148 if (loaded_arsc == nullptr) { 149 LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'."; 150 return {}; 151 } 152 153 return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset), 154 std::move(loaded_arsc), std::move(assets), 155 property_flags, std::move(idmap_asset), 156 std::move(loaded_idmap))); 157 } 158 159 std::optional<std::string_view> ApkAssets::GetPath() const { 160 return assets_provider_->GetPath(); 161 } 162 163 const std::string& ApkAssets::GetDebugName() const { 164 return assets_provider_->GetDebugName(); 165 } 166 167 bool ApkAssets::IsUpToDate() const { 168 // Loaders are invalidated by the app, not the system, so assume they are up to date. 169 return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate()) 170 && assets_provider_->IsUpToDate()); 171 } 172 } // namespace android 173