1void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
2    CALL_GL_API(glAlphaFunc, func, ref);
3}
4void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
5    CALL_GL_API(glClearColor, red, green, blue, alpha);
6}
7void API_ENTRY(glClearDepthf)(GLfloat d) {
8    CALL_GL_API(glClearDepthf, d);
9}
10void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat *eqn) {
11    CALL_GL_API(glClipPlanef, p, eqn);
12}
13void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
14    CALL_GL_API(glColor4f, red, green, blue, alpha);
15}
16void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
17    CALL_GL_API(glDepthRangef, n, f);
18}
19void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
20    CALL_GL_API(glFogf, pname, param);
21}
22void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
23    CALL_GL_API(glFogfv, pname, params);
24}
25void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
26    CALL_GL_API(glFrustumf, l, r, b, t, n, f);
27}
28void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat *equation) {
29    CALL_GL_API(glGetClipPlanef, plane, equation);
30}
31void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
32    CALL_GL_API(glGetFloatv, pname, data);
33}
34void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
35    CALL_GL_API(glGetLightfv, light, pname, params);
36}
37void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
38    CALL_GL_API(glGetMaterialfv, face, pname, params);
39}
40void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) {
41    CALL_GL_API(glGetTexEnvfv, target, pname, params);
42}
43void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
44    CALL_GL_API(glGetTexParameterfv, target, pname, params);
45}
46void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
47    CALL_GL_API(glLightModelf, pname, param);
48}
49void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
50    CALL_GL_API(glLightModelfv, pname, params);
51}
52void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
53    CALL_GL_API(glLightf, light, pname, param);
54}
55void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
56    CALL_GL_API(glLightfv, light, pname, params);
57}
58void API_ENTRY(glLineWidth)(GLfloat width) {
59    CALL_GL_API(glLineWidth, width);
60}
61void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
62    CALL_GL_API(glLoadMatrixf, m);
63}
64void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
65    CALL_GL_API(glMaterialf, face, pname, param);
66}
67void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
68    CALL_GL_API(glMaterialfv, face, pname, params);
69}
70void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
71    CALL_GL_API(glMultMatrixf, m);
72}
73void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
74    CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
75}
76void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
77    CALL_GL_API(glNormal3f, nx, ny, nz);
78}
79void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
80    CALL_GL_API(glOrthof, l, r, b, t, n, f);
81}
82void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
83    CALL_GL_API(glPointParameterf, pname, param);
84}
85void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
86    CALL_GL_API(glPointParameterfv, pname, params);
87}
88void API_ENTRY(glPointSize)(GLfloat size) {
89    CALL_GL_API(glPointSize, size);
90}
91void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
92    CALL_GL_API(glPolygonOffset, factor, units);
93}
94void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
95    CALL_GL_API(glRotatef, angle, x, y, z);
96}
97void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
98    CALL_GL_API(glScalef, x, y, z);
99}
100void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
101    CALL_GL_API(glTexEnvf, target, pname, param);
102}
103void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
104    CALL_GL_API(glTexEnvfv, target, pname, params);
105}
106void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
107    CALL_GL_API(glTexParameterf, target, pname, param);
108}
109void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
110    CALL_GL_API(glTexParameterfv, target, pname, params);
111}
112void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
113    CALL_GL_API(glTranslatef, x, y, z);
114}
115void API_ENTRY(glActiveTexture)(GLenum texture) {
116    CALL_GL_API(glActiveTexture, texture);
117}
118void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
119    CALL_GL_API(glAlphaFuncx, func, ref);
120}
121void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
122    CALL_GL_API(glBindBuffer, target, buffer);
123}
124void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
125    CALL_GL_API(glBindTexture, target, texture);
126}
127void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
128    CALL_GL_API(glBlendFunc, sfactor, dfactor);
129}
130void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
131    CALL_GL_API(glBufferData, target, size, data, usage);
132}
133void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
134    CALL_GL_API(glBufferSubData, target, offset, size, data);
135}
136void API_ENTRY(glClear)(GLbitfield mask) {
137    CALL_GL_API(glClear, mask);
138}
139void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
140    CALL_GL_API(glClearColorx, red, green, blue, alpha);
141}
142void API_ENTRY(glClearDepthx)(GLfixed depth) {
143    CALL_GL_API(glClearDepthx, depth);
144}
145void API_ENTRY(glClearStencil)(GLint s) {
146    CALL_GL_API(glClearStencil, s);
147}
148void API_ENTRY(glClientActiveTexture)(GLenum texture) {
149    CALL_GL_API(glClientActiveTexture, texture);
150}
151void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
152    CALL_GL_API(glClipPlanex, plane, equation);
153}
154void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
155    CALL_GL_API(glColor4ub, red, green, blue, alpha);
156}
157void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
158    CALL_GL_API(glColor4x, red, green, blue, alpha);
159}
160void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
161    CALL_GL_API(glColorMask, red, green, blue, alpha);
162}
163void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) {
164    CALL_GL_API(glColorPointer, size, type, stride, pointer);
165}
166void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
167    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
168}
169void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
170    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
171}
172void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
173    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
174}
175void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
176    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
177}
178void API_ENTRY(glCullFace)(GLenum mode) {
179    CALL_GL_API(glCullFace, mode);
180}
181void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
182    CALL_GL_API(glDeleteBuffers, n, buffers);
183}
184void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
185    CALL_GL_API(glDeleteTextures, n, textures);
186}
187void API_ENTRY(glDepthFunc)(GLenum func) {
188    CALL_GL_API(glDepthFunc, func);
189}
190void API_ENTRY(glDepthMask)(GLboolean flag) {
191    CALL_GL_API(glDepthMask, flag);
192}
193void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
194    CALL_GL_API(glDepthRangex, n, f);
195}
196void API_ENTRY(glDisable)(GLenum cap) {
197    CALL_GL_API(glDisable, cap);
198}
199void API_ENTRY(glDisableClientState)(GLenum array) {
200    CALL_GL_API(glDisableClientState, array);
201}
202void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
203    CALL_GL_API(glDrawArrays, mode, first, count);
204}
205void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) {
206    CALL_GL_API(glDrawElements, mode, count, type, indices);
207}
208void API_ENTRY(glEnable)(GLenum cap) {
209    CALL_GL_API(glEnable, cap);
210}
211void API_ENTRY(glEnableClientState)(GLenum array) {
212    CALL_GL_API(glEnableClientState, array);
213}
214void API_ENTRY(glFinish)(void) {
215    CALL_GL_API(glFinish);
216}
217void API_ENTRY(glFlush)(void) {
218    CALL_GL_API(glFlush);
219}
220void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
221    CALL_GL_API(glFogx, pname, param);
222}
223void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *param) {
224    CALL_GL_API(glFogxv, pname, param);
225}
226void API_ENTRY(glFrontFace)(GLenum mode) {
227    CALL_GL_API(glFrontFace, mode);
228}
229void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
230    CALL_GL_API(glFrustumx, l, r, b, t, n, f);
231}
232void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
233    CALL_GL_API(glGetBooleanv, pname, data);
234}
235void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
236    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
237}
238void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed *equation) {
239    CALL_GL_API(glGetClipPlanex, plane, equation);
240}
241void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
242    CALL_GL_API(glGenBuffers, n, buffers);
243}
244void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
245    CALL_GL_API(glGenTextures, n, textures);
246}
247GLenum API_ENTRY(glGetError)(void) {
248    CALL_GL_API_RETURN(glGetError);
249}
250void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
251    CALL_GL_API(glGetFixedv, pname, params);
252}
253void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
254    CALL_GL_API(glGetIntegerv, pname, data);
255}
256void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
257    CALL_GL_API(glGetLightxv, light, pname, params);
258}
259void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
260    CALL_GL_API(glGetMaterialxv, face, pname, params);
261}
262void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
263    CALL_GL_API(glGetPointerv, pname, params);
264}
265const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
266    CALL_GL_API_RETURN(glGetString, name);
267}
268void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) {
269    CALL_GL_API(glGetTexEnviv, target, pname, params);
270}
271void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed *params) {
272    CALL_GL_API(glGetTexEnvxv, target, pname, params);
273}
274void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
275    CALL_GL_API(glGetTexParameteriv, target, pname, params);
276}
277void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
278    CALL_GL_API(glGetTexParameterxv, target, pname, params);
279}
280void API_ENTRY(glHint)(GLenum target, GLenum mode) {
281    CALL_GL_API(glHint, target, mode);
282}
283GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
284    CALL_GL_API_RETURN(glIsBuffer, buffer);
285}
286GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
287    CALL_GL_API_RETURN(glIsEnabled, cap);
288}
289GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
290    CALL_GL_API_RETURN(glIsTexture, texture);
291}
292void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
293    CALL_GL_API(glLightModelx, pname, param);
294}
295void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *param) {
296    CALL_GL_API(glLightModelxv, pname, param);
297}
298void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
299    CALL_GL_API(glLightx, light, pname, param);
300}
301void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
302    CALL_GL_API(glLightxv, light, pname, params);
303}
304void API_ENTRY(glLineWidthx)(GLfixed width) {
305    CALL_GL_API(glLineWidthx, width);
306}
307void API_ENTRY(glLoadIdentity)(void) {
308    CALL_GL_API(glLoadIdentity);
309}
310void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
311    CALL_GL_API(glLoadMatrixx, m);
312}
313void API_ENTRY(glLogicOp)(GLenum opcode) {
314    CALL_GL_API(glLogicOp, opcode);
315}
316void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
317    CALL_GL_API(glMaterialx, face, pname, param);
318}
319void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *param) {
320    CALL_GL_API(glMaterialxv, face, pname, param);
321}
322void API_ENTRY(glMatrixMode)(GLenum mode) {
323    CALL_GL_API(glMatrixMode, mode);
324}
325void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
326    CALL_GL_API(glMultMatrixx, m);
327}
328void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
329    CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
330}
331void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
332    CALL_GL_API(glNormal3x, nx, ny, nz);
333}
334void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void *pointer) {
335    CALL_GL_API(glNormalPointer, type, stride, pointer);
336}
337void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
338    CALL_GL_API(glOrthox, l, r, b, t, n, f);
339}
340void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
341    CALL_GL_API(glPixelStorei, pname, param);
342}
343void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
344    CALL_GL_API(glPointParameterx, pname, param);
345}
346void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
347    CALL_GL_API(glPointParameterxv, pname, params);
348}
349void API_ENTRY(glPointSizex)(GLfixed size) {
350    CALL_GL_API(glPointSizex, size);
351}
352void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
353    CALL_GL_API(glPolygonOffsetx, factor, units);
354}
355void API_ENTRY(glPopMatrix)(void) {
356    CALL_GL_API(glPopMatrix);
357}
358void API_ENTRY(glPushMatrix)(void) {
359    CALL_GL_API(glPushMatrix);
360}
361void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
362    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
363}
364void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
365    CALL_GL_API(glRotatex, angle, x, y, z);
366}
367void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
368    CALL_GL_API(glSampleCoverage, value, invert);
369}
370void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
371    CALL_GL_API(glSampleCoveragex, value, invert);
372}
373void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
374    CALL_GL_API(glScalex, x, y, z);
375}
376void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
377    CALL_GL_API(glScissor, x, y, width, height);
378}
379void API_ENTRY(glShadeModel)(GLenum mode) {
380    CALL_GL_API(glShadeModel, mode);
381}
382void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
383    CALL_GL_API(glStencilFunc, func, ref, mask);
384}
385void API_ENTRY(glStencilMask)(GLuint mask) {
386    CALL_GL_API(glStencilMask, mask);
387}
388void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
389    CALL_GL_API(glStencilOp, fail, zfail, zpass);
390}
391void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) {
392    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
393}
394void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
395    CALL_GL_API(glTexEnvi, target, pname, param);
396}
397void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
398    CALL_GL_API(glTexEnvx, target, pname, param);
399}
400void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
401    CALL_GL_API(glTexEnviv, target, pname, params);
402}
403void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
404    CALL_GL_API(glTexEnvxv, target, pname, params);
405}
406void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
407    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
408}
409void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
410    CALL_GL_API(glTexParameteri, target, pname, param);
411}
412void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
413    CALL_GL_API(glTexParameterx, target, pname, param);
414}
415void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
416    CALL_GL_API(glTexParameteriv, target, pname, params);
417}
418void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
419    CALL_GL_API(glTexParameterxv, target, pname, params);
420}
421void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
422    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
423}
424void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
425    CALL_GL_API(glTranslatex, x, y, z);
426}
427void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) {
428    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
429}
430void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
431    CALL_GL_API(glViewport, x, y, width, height);
432}
433