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Searched refs:core_callee_save_mask_ (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h262 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()
294 return POPCOUNT(core_callee_save_mask_); in GetNumberOfCoreCalleeSaveRegisters()
303 return (core_callee_save_mask_ & (1 << reg)) != 0; in IsCoreCalleeSaveRegister()
325 uint32_t callee_saves = core_registers ? core_callee_save_mask_ : fpu_callee_save_mask_; in GetSlowPathSpills()
750 return (POPCOUNT(allocated_registers_.GetCoreRegisters() & core_callee_save_mask_) != 1) in HasAllocatedCalleeSaveRegisters()
812 const uint32_t core_callee_save_mask_; variable
Dcode_generator.cc1055 core_callee_save_mask_(core_callee_save_mask), in CodeGenerator()
1240 DCHECK_EQ(register_mask & core_callee_save_mask_, register_mask); in RecordPcInfo()
Dcode_generator_arm_vixl.cc2092 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()