Searched refs:number_of_registers (Results 1 – 5 of 5) sorted by relevance
104 size_t number_of_registers = processing_core_registers in ValidateIntervals() local110 liveness_of_values.reserve(number_of_registers + number_of_spill_slots); in ValidateIntervals()121 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) { in ValidateIntervals()135 BitVector* liveness_of_spill_slot = liveness_of_values[number_of_registers in ValidateIntervals()
69 int number_of_registers);
284 ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers) in ScratchRegisterScope() argument288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()
878 size_t number_of_registers, in CallingConvention() argument883 number_of_registers_(number_of_registers), in CallingConvention()
690 uint32_t number_of_registers = code_item_accessor_.RegistersSize(); in Run() local694 initial_values[number_of_registers - number_of_parameters + i] = RegisterValue( in Run()