Searched refs:NUM_CHANNELS (Results 1 – 2 of 2) sorted by relevance
39 #define G (EmulatedScene::GRASS * EmulatedScene::NUM_CHANNELS)40 #define S (EmulatedScene::GRASS_SHADOW * EmulatedScene::NUM_CHANNELS)41 #define H (EmulatedScene::HILL * EmulatedScene::NUM_CHANNELS)42 #define W (EmulatedScene::WALL * EmulatedScene::NUM_CHANNELS)43 #define R (EmulatedScene::ROOF * EmulatedScene::NUM_CHANNELS)44 #define D (EmulatedScene::DOOR * EmulatedScene::NUM_CHANNELS)45 #define C (EmulatedScene::CHIMNEY * EmulatedScene::NUM_CHANNELS)46 #define I (EmulatedScene::WINDOW * EmulatedScene::NUM_CHANNELS)47 #define U (EmulatedScene::SUN * EmulatedScene::NUM_CHANNELS)48 #define K (EmulatedScene::SKY * EmulatedScene::NUM_CHANNELS)[all …]
96 enum ColorChannels { R = 0, Gr, Gb, B, Y, Cb, Cr, NUM_CHANNELS }; enumerator171 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS];