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Searched refs:NUM_CHANNELS (Results 1 – 2 of 2) sorted by relevance

/hardware/google/camera/devices/EmulatedCamera/hwl/
DEmulatedScene.cpp39 #define G (EmulatedScene::GRASS * EmulatedScene::NUM_CHANNELS)
40 #define S (EmulatedScene::GRASS_SHADOW * EmulatedScene::NUM_CHANNELS)
41 #define H (EmulatedScene::HILL * EmulatedScene::NUM_CHANNELS)
42 #define W (EmulatedScene::WALL * EmulatedScene::NUM_CHANNELS)
43 #define R (EmulatedScene::ROOF * EmulatedScene::NUM_CHANNELS)
44 #define D (EmulatedScene::DOOR * EmulatedScene::NUM_CHANNELS)
45 #define C (EmulatedScene::CHIMNEY * EmulatedScene::NUM_CHANNELS)
46 #define I (EmulatedScene::WINDOW * EmulatedScene::NUM_CHANNELS)
47 #define U (EmulatedScene::SUN * EmulatedScene::NUM_CHANNELS)
48 #define K (EmulatedScene::SKY * EmulatedScene::NUM_CHANNELS)
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DEmulatedScene.h96 enum ColorChannels { R = 0, Gr, Gb, B, Y, Cb, Cr, NUM_CHANNELS }; enumerator
171 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS];