1// Copyright 2015 Google Inc. All rights reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// Blueprint is a meta-build system that reads in Blueprints files that describe 16// modules that need to be built, and produces a Ninja 17// (https://ninja-build.org/) manifest describing the commands that need 18// to be run and their dependencies. Where most build systems use built-in 19// rules or a domain-specific language to describe the logic how modules are 20// converted to build rules, Blueprint delegates this to per-project build logic 21// written in Go. For large, heterogenous projects this allows the inherent 22// complexity of the build logic to be maintained in a high-level language, 23// while still allowing simple changes to individual modules by modifying easy 24// to understand Blueprints files. 25// 26// Blueprint uses a bootstrapping process to allow the code for Blueprint, 27// the code for the build logic, and the code for the project being compiled 28// to all live in the project. Dependencies between the layers are fully 29// tracked - a change to the logic code will cause the logic to be recompiled, 30// regenerate the project build manifest, and run modified project rules. A 31// change to Blueprint itself will cause Blueprint to rebuild, and then rebuild 32// the logic, etc. 33// 34// A Blueprints file is a list of modules in a pseudo-python data format, where 35// the module type looks like a function call, and the properties of the module 36// look like optional arguments. For example, a simple module might look like: 37// 38// cc_library { 39// name: "cmd", 40// srcs: [ 41// "main.c", 42// ], 43// deps: [ 44// "libc", 45// ], 46// } 47// 48// subdirs = ["subdir1", "subdir2"] 49// 50// The modules from the top level Blueprints file and recursively through any 51// subdirectories listed by the "subdirs" variable are read by Blueprint, and 52// their properties are stored into property structs by module type. Once 53// all modules are read, Blueprint calls any registered Mutators, in 54// registration order. Mutators can visit each module top-down or bottom-up, 55// and modify them as necessary. Common modifications include setting 56// properties on modules to propagate information down from dependers to 57// dependees (for example, telling a module what kinds of parents depend on it), 58// or splitting a module into multiple variants (for example, one per 59// architecture being compiled). After all Mutators have run, each module is 60// asked to generate build rules based on property values, and then singletons 61// can generate any build rules from the output of all modules. 62// 63// The per-project build logic defines a top level command, referred to in the 64// documentation as the "primary builder". This command is responsible for 65// registering the module types needed for the project, as well as any 66// singletons or mutators, and then calling into Blueprint with the path of the 67// root Blueprint file. 68package blueprint 69