1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.example.android.apis.graphics; 18 19 import android.app.Activity; 20 import android.opengl.GLSurfaceView; 21 import android.os.Bundle; 22 23 /** 24 * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view 25 * that uses OpenGL drawing into a dedicated surface. 26 */ 27 public class GLSurfaceViewActivity extends Activity { 28 @Override onCreate(Bundle savedInstanceState)29 protected void onCreate(Bundle savedInstanceState) { 30 super.onCreate(savedInstanceState); 31 32 // Create our Preview view and set it as the content of our 33 // Activity 34 mGLSurfaceView = new GLSurfaceView(this); 35 mGLSurfaceView.setRenderer(new CubeRenderer(false)); 36 setContentView(mGLSurfaceView); 37 } 38 39 @Override onResume()40 protected void onResume() { 41 // Ideally a game should implement onResume() and onPause() 42 // to take appropriate action when the activity looses focus 43 super.onResume(); 44 mGLSurfaceView.onResume(); 45 } 46 47 @Override onPause()48 protected void onPause() { 49 // Ideally a game should implement onResume() and onPause() 50 // to take appropriate action when the activity looses focus 51 super.onPause(); 52 mGLSurfaceView.onPause(); 53 } 54 55 private GLSurfaceView mGLSurfaceView; 56 } 57