1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.apis.graphics;
18 
19 import android.app.Activity;
20 import android.opengl.GLSurfaceView;
21 import android.os.Bundle;
22 
23 /**
24  * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view
25  * that uses OpenGL drawing into a dedicated surface.
26  */
27 public class GLSurfaceViewActivity extends Activity {
28     @Override
onCreate(Bundle savedInstanceState)29     protected void onCreate(Bundle savedInstanceState) {
30         super.onCreate(savedInstanceState);
31 
32         // Create our Preview view and set it as the content of our
33         // Activity
34         mGLSurfaceView = new GLSurfaceView(this);
35         mGLSurfaceView.setRenderer(new CubeRenderer(false));
36         setContentView(mGLSurfaceView);
37     }
38 
39     @Override
onResume()40     protected void onResume() {
41         // Ideally a game should implement onResume() and onPause()
42         // to take appropriate action when the activity looses focus
43         super.onResume();
44         mGLSurfaceView.onResume();
45     }
46 
47     @Override
onPause()48     protected void onPause() {
49         // Ideally a game should implement onResume() and onPause()
50         // to take appropriate action when the activity looses focus
51         super.onPause();
52         mGLSurfaceView.onPause();
53     }
54 
55     private GLSurfaceView mGLSurfaceView;
56 }
57