1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package com.example.android.opengl; 17 18 import java.nio.ByteBuffer; 19 import java.nio.ByteOrder; 20 import java.nio.FloatBuffer; 21 import java.nio.ShortBuffer; 22 23 import javax.microedition.khronos.opengles.GL10; 24 25 /** 26 * A two-dimensional square for use as a drawn object in OpenGL ES 1.0/1.1. 27 */ 28 public class Square { 29 30 private final FloatBuffer vertexBuffer; 31 private final ShortBuffer drawListBuffer; 32 33 // number of coordinates per vertex in this array 34 static final int COORDS_PER_VERTEX = 3; 35 static float squareCoords[] = { 36 -0.5f, 0.5f, 0.0f, // top left 37 -0.5f, -0.5f, 0.0f, // bottom left 38 0.5f, -0.5f, 0.0f, // bottom right 39 0.5f, 0.5f, 0.0f }; // top right 40 41 private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices 42 43 float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; 44 45 /** 46 * Sets up the drawing object data for use in an OpenGL ES context. 47 */ Square()48 public Square() { 49 // initialize vertex byte buffer for shape coordinates 50 ByteBuffer bb = ByteBuffer.allocateDirect( 51 // (# of coordinate values * 4 bytes per float) 52 squareCoords.length * 4); 53 bb.order(ByteOrder.nativeOrder()); 54 vertexBuffer = bb.asFloatBuffer(); 55 vertexBuffer.put(squareCoords); 56 vertexBuffer.position(0); 57 58 // initialize byte buffer for the draw list 59 ByteBuffer dlb = ByteBuffer.allocateDirect( 60 // (# of coordinate values * 2 bytes per short) 61 drawOrder.length * 2); 62 dlb.order(ByteOrder.nativeOrder()); 63 drawListBuffer = dlb.asShortBuffer(); 64 drawListBuffer.put(drawOrder); 65 drawListBuffer.position(0); 66 } 67 68 /** 69 * Encapsulates the OpenGL ES instructions for drawing this shape. 70 * 71 * @param gl - The OpenGL ES context in which to draw this shape. 72 */ draw(GL10 gl)73 public void draw(GL10 gl) { 74 // Since this shape uses vertex arrays, enable them 75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 76 77 // draw the shape 78 gl.glColor4f( // set color 79 color[0], color[1], 80 color[2], color[3]); 81 gl.glVertexPointer( // point to vertex data: 82 COORDS_PER_VERTEX, 83 GL10.GL_FLOAT, 0, vertexBuffer); 84 gl.glDrawElements( // draw shape: 85 GL10.GL_TRIANGLES, 86 drawOrder.length, GL10.GL_UNSIGNED_SHORT, 87 drawListBuffer); 88 89 // Disable vertex array drawing to avoid 90 // conflicts with shapes that don't use it 91 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); 92 } 93 }