1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package com.example.android.opengl; 17 18 import android.app.Activity; 19 import android.opengl.GLSurfaceView; 20 import android.os.Bundle; 21 22 public class OpenGLES20Activity extends Activity { 23 24 private GLSurfaceView mGLView; 25 26 @Override onCreate(Bundle savedInstanceState)27 public void onCreate(Bundle savedInstanceState) { 28 super.onCreate(savedInstanceState); 29 30 // Create a GLSurfaceView instance and set it 31 // as the ContentView for this Activity 32 mGLView = new MyGLSurfaceView(this); 33 setContentView(mGLView); 34 } 35 36 @Override onPause()37 protected void onPause() { 38 super.onPause(); 39 // The following call pauses the rendering thread. 40 // If your OpenGL application is memory intensive, 41 // you should consider de-allocating objects that 42 // consume significant memory here. 43 mGLView.onPause(); 44 } 45 46 @Override onResume()47 protected void onResume() { 48 super.onResume(); 49 // The following call resumes a paused rendering thread. 50 // If you de-allocated graphic objects for onPause() 51 // this is a good place to re-allocate them. 52 mGLView.onResume(); 53 } 54 }