1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package com.example.android.opengl;
17 
18 import android.app.Activity;
19 import android.opengl.GLSurfaceView;
20 import android.os.Bundle;
21 
22 public class OpenGLES20Activity extends Activity {
23 
24     private GLSurfaceView mGLView;
25 
26     @Override
onCreate(Bundle savedInstanceState)27     public void onCreate(Bundle savedInstanceState) {
28         super.onCreate(savedInstanceState);
29 
30         // Create a GLSurfaceView instance and set it
31         // as the ContentView for this Activity
32         mGLView = new MyGLSurfaceView(this);
33         setContentView(mGLView);
34     }
35 
36     @Override
onPause()37     protected void onPause() {
38         super.onPause();
39         // The following call pauses the rendering thread.
40         // If your OpenGL application is memory intensive,
41         // you should consider de-allocating objects that
42         // consume significant memory here.
43         mGLView.onPause();
44     }
45 
46     @Override
onResume()47     protected void onResume() {
48         super.onResume();
49         // The following call resumes a paused rendering thread.
50         // If you de-allocated graphic objects for onPause()
51         // this is a good place to re-allocate them.
52         mGLView.onResume();
53     }
54 }