1 /*
2 * Copyright (c) 2015-2017, The Linux Foundation. All rights reserved.
3 *
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9 *   * Redistributions in binary form must reproduce the above
10 *     copyright notice, this list of conditions and the following
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15 *     from this software without specific prior written permission.
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27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29 
30 #include <math.h>
31 #include <utils/rect.h>
32 #include <utils/constants.h>
33 #include <algorithm>
34 
35 #define __CLASS__ "RectUtils"
36 
37 namespace sdm {
38 
IsValid(const LayerRect & rect)39 bool IsValid(const LayerRect &rect) {
40   return ((rect.bottom > rect.top) && (rect.right > rect.left));
41 }
42 
IsCongruent(const LayerRect & rect1,const LayerRect & rect2)43 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
44   return ((rect1.left == rect2.left) &&
45           (rect1.top == rect2.top) &&
46           (rect1.right == rect2.right) &&
47           (rect1.bottom == rect2.bottom));
48 }
49 
LogI(DebugTag debug_tag,const char * prefix,const LayerRect & roi)50 void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
51   DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
52            prefix, roi.left, roi.top, roi.right, roi.bottom);
53 }
54 
Log(DebugTag debug_tag,const char * prefix,const LayerRect & roi)55 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
56   DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
57            prefix, roi.left, roi.top, roi.right, roi.bottom);
58 }
59 
Normalize(const uint32_t & align_x,const uint32_t & align_y,LayerRect * rect)60 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
61     rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
62     rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
63     rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
64     rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
65 }
66 
Intersection(const LayerRect & rect1,const LayerRect & rect2)67 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
68   LayerRect res;
69 
70   if (!IsValid(rect1) || !IsValid(rect2)) {
71     return LayerRect();
72   }
73 
74   res.left = std::max(rect1.left, rect2.left);
75   res.top = std::max(rect1.top, rect2.top);
76   res.right = std::min(rect1.right, rect2.right);
77   res.bottom = std::min(rect1.bottom, rect2.bottom);
78 
79   if (!IsValid(res)) {
80     return LayerRect();
81   }
82 
83   return res;
84 }
85 
Reposition(const LayerRect & rect,const int & x_offset,const int & y_offset)86 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
87   LayerRect res;
88 
89   if (!IsValid(rect)) {
90     return LayerRect();
91   }
92 
93   res.left = rect.left + FLOAT(x_offset);
94   res.top = rect.top + FLOAT(y_offset);
95   res.right = rect.right + FLOAT(x_offset);
96   res.bottom = rect.bottom + FLOAT(y_offset);
97 
98   return res;
99 }
100 
101 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
Subtract(const LayerRect & rect1,const LayerRect & rect2)102 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
103   LayerRect res;
104 
105   res = rect1;
106 
107   if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
108     if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
109       res.top = rect2.bottom;
110     } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
111       res.bottom = rect2.top;
112     }
113   } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
114     if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
115       res.left = rect2.right;
116     } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
117       res.right = rect2.left;
118     }
119   }
120 
121   return res;
122 }
123 
Union(const LayerRect & rect1,const LayerRect & rect2)124 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
125   LayerRect res;
126 
127   if (!IsValid(rect1) && !IsValid(rect2)) {
128     return LayerRect();
129   }
130 
131   if (!IsValid(rect1)) {
132     return rect2;
133   }
134 
135   if (!IsValid(rect2)) {
136     return rect1;
137   }
138 
139   res.left = std::min(rect1.left, rect2.left);
140   res.top = std::min(rect1.top, rect2.top);
141   res.right = std::max(rect1.right, rect2.right);
142   res.bottom = std::max(rect1.bottom, rect2.bottom);
143 
144   return res;
145 }
146 
SplitLeftRight(const LayerRect & in_rect,uint32_t split_count,uint32_t align_x,bool flip_horizontal,LayerRect * out_rects)147 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
148                     bool flip_horizontal, LayerRect *out_rects) {
149   LayerRect rect_temp = in_rect;
150 
151   uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
152   float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
153 
154   for (uint32_t count = 0; count < split_count; count++) {
155     float aligned_right = rect_temp.left + aligned_width;
156     out_rects[count].left = rect_temp.left;
157     out_rects[count].right = std::min(rect_temp.right, aligned_right);
158     out_rects[count].top = rect_temp.top;
159     out_rects[count].bottom = rect_temp.bottom;
160 
161     rect_temp.left = out_rects[count].right;
162 
163     Log(kTagRotator, "SplitLeftRight", out_rects[count]);
164   }
165 
166   // If we have a horizontal flip, then we should be splitting the source from right to left
167   // to ensure that the right split will have an aligned width that matches the alignment on the
168   // destination.
169   if (flip_horizontal && split_count > 1) {
170     out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
171     out_rects[1].left = out_rects[0].right;
172     Log(kTagRotator, "Adjusted Left", out_rects[0]);
173     Log(kTagRotator, "Adjusted Right", out_rects[1]);
174   }
175 }
176 
SplitTopBottom(const LayerRect & in_rect,uint32_t split_count,uint32_t align_y,bool flip_horizontal,LayerRect * out_rects)177 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
178                     bool flip_horizontal, LayerRect *out_rects) {
179   LayerRect rect_temp = in_rect;
180 
181   uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
182   float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
183 
184   for (uint32_t count = 0; count < split_count; count++) {
185     float aligned_bottom = rect_temp.top + aligned_height;
186     out_rects[count].top = rect_temp.top;
187     out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom);
188     out_rects[count].left = rect_temp.left;
189     out_rects[count].right = rect_temp.right;
190 
191     rect_temp.top = out_rects[count].bottom;
192 
193     Log(kTagRotator, "SplitTopBottom", out_rects[count]);
194   }
195 
196   // If we have a horizontal flip, then we should be splitting the destination from bottom to top
197   // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
198   // while accounting for the flip.
199   if (flip_horizontal && split_count > 1) {
200     out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
201     out_rects[1].top = out_rects[0].bottom;
202     Log(kTagRotator, "Adjusted Top", out_rects[0]);
203     Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
204   }
205 }
206 
MapRect(const LayerRect & src_domain,const LayerRect & dst_domain,const LayerRect & in_rect,LayerRect * out_rect)207 void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
208              LayerRect *out_rect) {
209   if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
210     return;
211   }
212 
213   int x_offset = INT(src_domain.left);
214   int y_offset = INT(src_domain.top);
215 
216   LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset);
217   float src_domain_width = src_domain.right - src_domain.left;
218   float src_domain_height = src_domain.bottom - src_domain.top;
219   float dst_domain_width = dst_domain.right - dst_domain.left;
220   float dst_domain_height = dst_domain.bottom - dst_domain.top;
221 
222   float width_ratio = dst_domain_width / src_domain_width;
223   float height_ratio = dst_domain_height / src_domain_height;
224 
225   out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left);
226   out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top);
227   out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right);
228   out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
229 }
230 
TransformHV(const LayerRect & src_domain,const LayerRect & in_rect,const LayerTransform & transform,LayerRect * out_rect)231 void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
232                  const LayerTransform &transform, LayerRect *out_rect) {
233   if (!IsValid(src_domain) || !IsValid(in_rect)) {
234     return;
235   }
236 
237   float in_width = in_rect.right - in_rect.left;
238   float in_height = in_rect.bottom - in_rect.top;
239   float x_offset = in_rect.left - src_domain.left;
240   float y_offset = in_rect.top - src_domain.top;
241   *out_rect = in_rect;
242 
243   if (transform.flip_horizontal) {
244     out_rect->right = src_domain.right - x_offset;
245     out_rect->left = out_rect->right - in_width;
246   }
247 
248   if (transform.flip_vertical) {
249     out_rect->bottom = src_domain.bottom - y_offset;
250     out_rect->top = out_rect->bottom - in_height;
251   }
252 }
253 
GetOrientation(const LayerRect & in_rect)254 RectOrientation GetOrientation(const LayerRect &in_rect) {
255   if (!IsValid(in_rect)) {
256     return kOrientationUnknown;
257   }
258 
259   float input_width = in_rect.right - in_rect.left;
260   float input_height = in_rect.bottom - in_rect.top;
261 
262   if (input_width < input_height) {
263     return kOrientationPortrait;
264   }
265 
266   return kOrientationLandscape;
267 }
268 
269 }  // namespace sdm
270 
271