1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <ftl/flags.h> 20 21 namespace android::inputdispatcher { 22 23 enum class InputTargetFlags : uint32_t { 24 /* This flag indicates that the event is being delivered to a foreground application. */ 25 FOREGROUND = 1 << 0, 26 27 /* This flag indicates that the MotionEvent falls within the area of the target 28 * obscured by another visible window above it. The motion event should be 29 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ 30 WINDOW_IS_OBSCURED = 1 << 1, 31 32 /* This flag indicates that a motion event is being split across multiple windows. */ 33 SPLIT = 1 << 2, 34 35 /* This flag indicates that the pointer coordinates dispatched to the application 36 * will be zeroed out to avoid revealing information to an application. This is 37 * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing 38 * the same UID from watching all touches. */ 39 ZERO_COORDS = 1 << 3, 40 41 /* This flag indicates that the event will not cause a focus change if it is directed to an 42 * unfocused window, even if it an ACTION_DOWN. This is typically used to allow gestures to be 43 * directed to an unfocused window without bringing it into focus. The motion event should be 44 * delivered with flag AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE. */ 45 NO_FOCUS_CHANGE = 1 << 4, 46 47 /* This flag indicates that the target of a MotionEvent is partly or wholly 48 * obscured by another visible window above it. The motion event should be 49 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */ 50 WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14, 51 }; 52 53 } // namespace android::inputdispatcher 54