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Searched defs:createOrUpdateLayer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaCpuPipeline.cpp51 bool SkiaCpuPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaCpuPipeline
DSkiaGpuPipeline.cpp72 bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaGpuPipeline
/frameworks/base/libs/hwui/platform/host/pipeline/skia/
DSkiaGpuPipeline.h37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() function
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h83 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer() function