1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "pipeline/skia/SkiaPipeline.h" 20 #include "renderthread/Frame.h" 21 22 namespace android { 23 namespace uirenderer { 24 namespace skiapipeline { 25 26 class SkiaGpuPipeline : public SkiaPipeline { 27 public: SkiaGpuPipeline(renderthread::RenderThread & thread)28 SkiaGpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {} ~SkiaGpuPipeline()29 ~SkiaGpuPipeline() {} 30 pinImages(std::vector<SkImage * > & mutableImages)31 bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; } pinImages(LsaVector<sk_sp<Bitmap>> & images)32 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } unpinImages()33 void unpinImages() override {} 34 35 // If the given node didn't have a layer surface, or had one of the wrong size, this method 36 // creates a new one and returns true. Otherwise does nothing and returns false. createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,ErrorHandler * errorHandler)37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, 38 ErrorHandler* errorHandler) override { 39 return false; 40 } renderLayersImpl(const LayerUpdateQueue & layers,bool opaque)41 void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) override {} setHardwareBuffer(AHardwareBuffer * hardwareBuffer)42 void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) override {} hasHardwareBuffer()43 bool hasHardwareBuffer() override { return false; } 44 makeCurrent()45 renderthread::MakeCurrentResult makeCurrent() override { 46 return renderthread::MakeCurrentResult::Failed; 47 } getFrame()48 renderthread::Frame getFrame() override { return renderthread::Frame(0, 0, 0); } draw(const renderthread::Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,const LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler,const renderthread::HardwareBufferRenderParams & bufferParams,std::mutex & profilerLock)49 renderthread::IRenderPipeline::DrawResult draw( 50 const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 51 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 52 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, 53 const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, 54 const renderthread::HardwareBufferRenderParams& bufferParams, 55 std::mutex& profilerLock) override { 56 return {false, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd(-1)}; 57 } swapBuffers(const renderthread::Frame & frame,IRenderPipeline::DrawResult & drawResult,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)58 bool swapBuffers(const renderthread::Frame& frame, IRenderPipeline::DrawResult& drawResult, 59 const SkRect& screenDirty, FrameInfo* currentFrameInfo, 60 bool* requireSwap) override { 61 return false; 62 } createTextureLayer()63 DeferredLayerUpdater* createTextureLayer() override { return nullptr; } setSurface(ANativeWindow * surface,renderthread::SwapBehavior swapBehavior)64 bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override { 65 return false; 66 } flush()67 [[nodiscard]] android::base::unique_fd flush() override { 68 return android::base::unique_fd(-1); 69 }; onStop()70 void onStop() override {} isSurfaceReady()71 bool isSurfaceReady() override { return false; } isContextReady()72 bool isContextReady() override { return false; } 73 getPixelSnapMatrix()74 const SkM44& getPixelSnapMatrix() const override { 75 static const SkM44 sSnapMatrix = SkM44(); 76 return sSnapMatrix; 77 } prepareToDraw(const renderthread::RenderThread & thread,Bitmap * bitmap)78 static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap) {} 79 }; 80 81 } /* namespace skiapipeline */ 82 } /* namespace uirenderer */ 83 } /* namespace android */ 84