1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "pipeline/skia/SkiaGpuPipeline.h"
18 
19 #include <SkImageAndroid.h>
20 #include <gui/TraceUtils.h>
21 #include <include/android/SkSurfaceAndroid.h>
22 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
23 
24 using namespace android::uirenderer::renderthread;
25 
26 namespace android {
27 namespace uirenderer {
28 namespace skiapipeline {
29 
SkiaGpuPipeline(RenderThread & thread)30 SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {}
31 
~SkiaGpuPipeline()32 SkiaGpuPipeline::~SkiaGpuPipeline() {
33     unpinImages();
34 }
35 
renderLayersImpl(const LayerUpdateQueue & layers,bool opaque)36 void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
37     sk_sp<GrDirectContext> cachedContext;
38 
39     // Render all layers that need to be updated, in order.
40     for (size_t i = 0; i < layers.entries().size(); i++) {
41         RenderNode* layerNode = layers.entries()[i].renderNode.get();
42         // only schedule repaint if node still on layer - possible it may have been
43         // removed during a dropped frame, but layers may still remain scheduled so
44         // as not to lose info on what portion is damaged
45         if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) {
46             continue;
47         }
48         bool rendered = renderLayerImpl(layerNode, layers.entries()[i].damage);
49         if (!rendered) {
50             return;
51         }
52         // cache the current context so that we can defer flushing it until
53         // either all the layers have been rendered or the context changes
54         GrDirectContext* currentContext =
55                 GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext());
56         if (cachedContext.get() != currentContext) {
57             if (cachedContext.get()) {
58                 ATRACE_NAME("flush layers (context changed)");
59                 cachedContext->flushAndSubmit();
60             }
61             cachedContext.reset(SkSafeRef(currentContext));
62         }
63     }
64     if (cachedContext.get()) {
65         ATRACE_NAME("flush layers");
66         cachedContext->flushAndSubmit();
67     }
68 }
69 
70 // If the given node didn't have a layer surface, or had one of the wrong size, this method
71 // creates a new one and returns true. Otherwise does nothing and returns false.
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,ErrorHandler * errorHandler)72 bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node,
73                                           const DamageAccumulator& damageAccumulator,
74                                           ErrorHandler* errorHandler) {
75     // compute the size of the surface (i.e. texture) to be allocated for this layer
76     const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
77     const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
78 
79     SkSurface* layer = node->getLayerSurface();
80     if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
81         SkImageInfo info;
82         info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(),
83                                  kPremul_SkAlphaType, getSurfaceColorSpace());
84         SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
85         SkASSERT(mRenderThread.getGrContext() != nullptr);
86         node->setLayerSurface(SkSurfaces::RenderTarget(mRenderThread.getGrContext(),
87                                                        skgpu::Budgeted::kYes, info, 0,
88                                                        this->getSurfaceOrigin(), &props));
89         if (node->getLayerSurface()) {
90             // update the transform in window of the layer to reset its origin wrt light source
91             // position
92             Matrix4 windowTransform;
93             damageAccumulator.computeCurrentTransform(&windowTransform);
94             node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
95         } else {
96             String8 cachesOutput;
97             mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
98                                                          &mRenderThread.renderState());
99             ALOGE("%s", cachesOutput.c_str());
100             if (errorHandler) {
101                 std::ostringstream err;
102                 err << "Unable to create layer for " << node->getName();
103                 const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
104                 err << ", size " << info.width() << "x" << info.height() << " max size "
105                     << maxTextureSize << " color type " << (int)info.colorType() << " has context "
106                     << (int)(mRenderThread.getGrContext() != nullptr);
107                 errorHandler->onError(err.str());
108             }
109         }
110         return true;
111     }
112     return false;
113 }
114 
pinImages(std::vector<SkImage * > & mutableImages)115 bool SkiaGpuPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
116     if (!mRenderThread.getGrContext()) {
117         ALOGD("Trying to pin an image with an invalid GrContext");
118         return false;
119     }
120     for (SkImage* image : mutableImages) {
121         if (skgpu::ganesh::PinAsTexture(mRenderThread.getGrContext(), image)) {
122             mPinnedImages.emplace_back(sk_ref_sp(image));
123         } else {
124             return false;
125         }
126     }
127     return true;
128 }
129 
unpinImages()130 void SkiaGpuPipeline::unpinImages() {
131     for (auto& image : mPinnedImages) {
132         skgpu::ganesh::UnpinTexture(mRenderThread.getGrContext(), image.get());
133     }
134     mPinnedImages.clear();
135 }
136 
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)137 void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
138     GrDirectContext* context = thread.getGrContext();
139     if (context && !bitmap->isHardware()) {
140         ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
141         auto image = bitmap->makeImage();
142         if (image.get()) {
143             skgpu::ganesh::PinAsTexture(context, image.get());
144             skgpu::ganesh::UnpinTexture(context, image.get());
145             // A submit is necessary as there may not be a frame coming soon, so without a call
146             // to submit these texture uploads can just sit in the queue building up until
147             // we run out of RAM
148             context->flushAndSubmit();
149         }
150     }
151 }
152 
getBufferSkSurface(const renderthread::HardwareBufferRenderParams & bufferParams)153 sk_sp<SkSurface> SkiaGpuPipeline::getBufferSkSurface(
154         const renderthread::HardwareBufferRenderParams& bufferParams) {
155     auto bufferColorSpace = bufferParams.getColorSpace();
156     if (mBufferSurface == nullptr || mBufferColorSpace == nullptr ||
157         !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) {
158         mBufferSurface = SkSurfaces::WrapAndroidHardwareBuffer(
159                 mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin,
160                 bufferColorSpace, nullptr, true);
161         mBufferColorSpace = bufferColorSpace;
162     }
163     return mBufferSurface;
164 }
165 
dumpResourceCacheUsage() const166 void SkiaGpuPipeline::dumpResourceCacheUsage() const {
167     int resources;
168     size_t bytes;
169     mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
170     size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit();
171 
172     SkString log("Resource Cache Usage:\n");
173     log.appendf("%8d items\n", resources);
174     log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
175                 bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
176 
177     ALOGD("%s", log.c_str());
178 }
179 
setHardwareBuffer(AHardwareBuffer * buffer)180 void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) {
181     if (mHardwareBuffer) {
182         AHardwareBuffer_release(mHardwareBuffer);
183         mHardwareBuffer = nullptr;
184     }
185 
186     if (buffer) {
187         AHardwareBuffer_acquire(buffer);
188         mHardwareBuffer = buffer;
189     }
190 }
191 
192 } /* namespace skiapipeline */
193 } /* namespace uirenderer */
194 } /* namespace android */
195