1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderNode.h"
18
19 #include <SkPathOps.h>
20 #include <gui/TraceUtils.h>
21 #include <ui/FatVector.h>
22
23 #include <algorithm>
24 #include <atomic>
25 #include <sstream>
26 #include <string>
27
28 #include "DamageAccumulator.h"
29 #include "Debug.h"
30 #include "Properties.h"
31 #include "TreeInfo.h"
32 #include "VectorDrawable.h"
33 #include "private/hwui/WebViewFunctor.h"
34 #include "renderthread/CanvasContext.h"
35
36 #ifdef __ANDROID__
37 #include "include/gpu/ganesh/SkImageGanesh.h"
38 #endif
39 #include "utils/ForceDark.h"
40 #include "utils/MathUtils.h"
41 #include "utils/StringUtils.h"
42
43 namespace android {
44 namespace uirenderer {
45
46 // Used for tree mutations that are purely destructive.
47 // Generic tree mutations should use MarkAndSweepObserver instead
48 class ImmediateRemoved : public TreeObserver {
49 public:
ImmediateRemoved(TreeInfo * info)50 explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
51
onMaybeRemovedFromTree(RenderNode * node)52 void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
53
54 private:
55 TreeInfo* mTreeInfo;
56 };
57
generateId()58 static int64_t generateId() {
59 static std::atomic<int64_t> sNextId{1};
60 return sNextId++;
61 }
62
RenderNode()63 RenderNode::RenderNode()
64 : mUniqueId(generateId())
65 , mDirtyPropertyFields(0)
66 , mNeedsDisplayListSync(false)
67 , mDisplayList(nullptr)
68 , mStagingDisplayList(nullptr)
69 , mAnimatorManager(*this)
70 , mParentCount(0) {}
71
~RenderNode()72 RenderNode::~RenderNode() {
73 ImmediateRemoved observer(nullptr);
74 deleteDisplayList(observer);
75 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
76 }
77
setStagingDisplayList(DisplayList && newData)78 void RenderNode::setStagingDisplayList(DisplayList&& newData) {
79 mValid = newData.isValid();
80 mNeedsDisplayListSync = true;
81 mStagingDisplayList = std::move(newData);
82 }
83
discardStagingDisplayList()84 void RenderNode::discardStagingDisplayList() {
85 setStagingDisplayList(DisplayList());
86 }
87
88 /**
89 * This function is a simplified version of replay(), where we simply retrieve and log the
90 * display list. This function should remain in sync with the replay() function.
91 */
output()92 void RenderNode::output() {
93 LogcatStream strout;
94 strout << "Root";
95 output(strout, 0);
96 }
97
output(std::ostream & output,uint32_t level)98 void RenderNode::output(std::ostream& output, uint32_t level) {
99 output << " (" << getName() << " " << this
100 << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
101 << (properties().hasShadow() ? ", casting shadow" : "")
102 << (isRenderable() ? "" : ", empty")
103 << (properties().getProjectBackwards() ? ", projected" : "")
104 << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
105
106 properties().debugOutputProperties(output, level + 1);
107
108 mDisplayList.output(output, level);
109 output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
110 output << std::endl;
111 }
112
visit(std::function<void (const RenderNode &)> func) const113 void RenderNode::visit(std::function<void(const RenderNode&)> func) const {
114 func(*this);
115 if (mDisplayList) {
116 mDisplayList.visit(func);
117 }
118 }
119
getUsageSize()120 int RenderNode::getUsageSize() {
121 int size = sizeof(RenderNode);
122 size += mStagingDisplayList.getUsedSize();
123 size += mDisplayList.getUsedSize();
124 return size;
125 }
126
getAllocatedSize()127 int RenderNode::getAllocatedSize() {
128 int size = sizeof(RenderNode);
129 size += mStagingDisplayList.getAllocatedSize();
130 size += mDisplayList.getAllocatedSize();
131 return size;
132 }
133
134
prepareTree(TreeInfo & info)135 void RenderNode::prepareTree(TreeInfo& info) {
136 ATRACE_CALL();
137 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
138 MarkAndSweepRemoved observer(&info);
139
140 const int before = info.disableForceDark;
141 prepareTreeImpl(observer, info, false);
142 LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark");
143 }
144
addAnimator(const sp<BaseRenderNodeAnimator> & animator)145 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
146 mAnimatorManager.addAnimator(animator);
147 }
148
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)149 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
150 mAnimatorManager.removeAnimator(animator);
151 }
152
damageSelf(TreeInfo & info)153 void RenderNode::damageSelf(TreeInfo& info) {
154 if (isRenderable()) {
155 mDamageGenerationId = info.damageGenerationId;
156 if (properties().getClipDamageToBounds()) {
157 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
158 } else {
159 // Hope this is big enough?
160 // TODO: Get this from the display list ops or something
161 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
162 }
163 if (!mIsTextureView) {
164 info.out.solelyTextureViewUpdates = false;
165 }
166 }
167 }
168
prepareLayer(TreeInfo & info,uint32_t dirtyMask)169 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
170 LayerType layerType = properties().effectiveLayerType();
171 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
172 // Damage applied so far needs to affect our parent, but does not require
173 // the layer to be updated. So we pop/push here to clear out the current
174 // damage and get a clean state for display list or children updates to
175 // affect, which will require the layer to be updated
176 info.damageAccumulator->popTransform();
177 info.damageAccumulator->pushTransform(this);
178 if (dirtyMask & DISPLAY_LIST) {
179 damageSelf(info);
180 }
181 }
182 }
183
pushLayerUpdate(TreeInfo & info)184 void RenderNode::pushLayerUpdate(TreeInfo& info) {
185 LayerType layerType = properties().effectiveLayerType();
186 // If we are not a layer OR we cannot be rendered (eg, view was detached)
187 // we need to destroy any Layers we may have had previously
188 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
189 CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
190 CC_UNLIKELY(!properties().fitsOnLayer())) {
191 if (CC_UNLIKELY(hasLayer())) {
192 this->setLayerSurface(nullptr);
193 }
194 return;
195 }
196
197 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
198 damageSelf(info);
199 }
200
201 if (!hasLayer()) {
202 return;
203 }
204
205 SkRect dirty;
206 info.damageAccumulator->peekAtDirty(&dirty);
207 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
208 if (!dirty.isEmpty()) {
209 mStretchMask.markDirty();
210 }
211
212 // There might be prefetched layers that need to be accounted for.
213 // That might be us, so tell CanvasContext that this layer is in the
214 // tree and should not be destroyed.
215 info.canvasContext.markLayerInUse(this);
216 }
217
218 /**
219 * Traverse down the the draw tree to prepare for a frame.
220 *
221 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
222 *
223 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
224 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
225 */
prepareTreeImpl(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer)226 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
227 if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) {
228 // We hit the same node a second time in the same tree. We don't know the minimal
229 // damage rect anymore, so just push the biggest we can onto our parent's transform
230 // We push directly onto parent in case we are clipped to bounds but have moved position.
231 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
232 }
233 info.damageAccumulator->pushTransform(this);
234
235 if (info.mode == TreeInfo::MODE_FULL) {
236 pushStagingPropertiesChanges(info);
237 }
238
239 if (!mProperties.getAllowForceDark()) {
240 info.disableForceDark++;
241 }
242 if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
243 info.stretchEffectCount++;
244 }
245
246 uint32_t animatorDirtyMask = 0;
247 if (CC_LIKELY(info.runAnimations)) {
248 animatorDirtyMask = mAnimatorManager.animate(info);
249 }
250
251 bool willHaveFunctor = false;
252 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
253 willHaveFunctor = mStagingDisplayList.hasFunctor();
254 } else if (mDisplayList) {
255 willHaveFunctor = mDisplayList.hasFunctor();
256 }
257 bool childFunctorsNeedLayer =
258 mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
259
260 if (CC_UNLIKELY(mPositionListener.get())) {
261 mPositionListener->onPositionUpdated(*this, info);
262 }
263
264 prepareLayer(info, animatorDirtyMask);
265 if (info.mode == TreeInfo::MODE_FULL) {
266 pushStagingDisplayListChanges(observer, info);
267 }
268
269 // always damageSelf when filtering backdrop content, or else the BackdropFilterDrawable will
270 // get a wrong snapshot of previous content.
271 if (mProperties.layerProperties().getBackdropImageFilter()) {
272 damageSelf(info);
273 }
274
275 if (mDisplayList) {
276 info.out.hasFunctors |= mDisplayList.hasFunctor();
277 mHasHolePunches = mDisplayList.hasHolePunches();
278 bool isDirty = mDisplayList.prepareListAndChildren(
279 observer, info, childFunctorsNeedLayer,
280 [this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
281 bool functorsNeedLayer) {
282 child->prepareTreeImpl(observer, info, functorsNeedLayer);
283 mHasHolePunches |= child->hasHolePunches();
284 });
285 if (isDirty) {
286 damageSelf(info);
287 }
288 } else {
289 mHasHolePunches = false;
290 }
291 pushLayerUpdate(info);
292
293 if (!mProperties.getAllowForceDark()) {
294 info.disableForceDark--;
295 }
296 if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
297 info.stretchEffectCount--;
298 }
299 info.damageAccumulator->popTransform();
300 }
301
syncProperties()302 void RenderNode::syncProperties() {
303 mProperties = mStagingProperties;
304 }
305
pushStagingPropertiesChanges(TreeInfo & info)306 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
307 if (mPositionListenerDirty) {
308 mPositionListener = std::move(mStagingPositionListener);
309 mStagingPositionListener = nullptr;
310 mPositionListenerDirty = false;
311 }
312
313 // Push the animators first so that setupStartValueIfNecessary() is called
314 // before properties() is trampled by stagingProperties(), as they are
315 // required by some animators.
316 if (CC_LIKELY(info.runAnimations)) {
317 mAnimatorManager.pushStaging();
318 }
319 if (mDirtyPropertyFields) {
320 mDirtyPropertyFields = 0;
321 damageSelf(info);
322 info.damageAccumulator->popTransform();
323 syncProperties();
324
325 auto& layerProperties = mProperties.layerProperties();
326 const StretchEffect& stagingStretch = layerProperties.getStretchEffect();
327 if (stagingStretch.isEmpty()) {
328 mStretchMask.clear();
329 }
330
331 if (layerProperties.getImageFilter() == nullptr) {
332 mSnapshotResult.snapshot = nullptr;
333 mTargetImageFilter = nullptr;
334 }
335
336 // We could try to be clever and only re-damage if the matrix changed.
337 // However, we don't need to worry about that. The cost of over-damaging
338 // here is only going to be a single additional map rect of this node
339 // plus a rect join(). The parent's transform (and up) will only be
340 // performed once.
341 info.damageAccumulator->pushTransform(this);
342 damageSelf(info);
343 }
344 }
345
updateSnapshotIfRequired(GrRecordingContext * context,const SkImageFilter * imageFilter,const SkIRect & clipBounds)346 std::optional<RenderNode::SnapshotResult> RenderNode::updateSnapshotIfRequired(
347 GrRecordingContext* context,
348 const SkImageFilter* imageFilter,
349 const SkIRect& clipBounds
350 ) {
351 auto* layerSurface = getLayerSurface();
352 if (layerSurface == nullptr) {
353 return std::nullopt;
354 }
355
356 sk_sp<SkImage> snapshot = layerSurface->makeImageSnapshot();
357 const auto subset = SkIRect::MakeWH(properties().getWidth(),
358 properties().getHeight());
359 uint32_t layerSurfaceGenerationId = layerSurface->generationID();
360 // If we don't have an ImageFilter just return the snapshot
361 if (imageFilter == nullptr) {
362 mSnapshotResult.snapshot = snapshot;
363 mSnapshotResult.outSubset = subset;
364 mSnapshotResult.outOffset = SkIPoint::Make(0.0f, 0.0f);
365 mImageFilterClipBounds = clipBounds;
366 mTargetImageFilter = nullptr;
367 mTargetImageFilterLayerSurfaceGenerationId = 0;
368 } else if (mSnapshotResult.snapshot == nullptr || imageFilter != mTargetImageFilter.get() ||
369 mImageFilterClipBounds != clipBounds ||
370 mTargetImageFilterLayerSurfaceGenerationId != layerSurfaceGenerationId) {
371 // Otherwise create a new snapshot with the given filter and snapshot
372 #ifdef __ANDROID__
373 if (context) {
374 mSnapshotResult.snapshot = SkImages::MakeWithFilter(
375 context, snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset,
376 &mSnapshotResult.outOffset);
377 } else
378 #endif
379 {
380 mSnapshotResult.snapshot = SkImages::MakeWithFilter(
381 snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset,
382 &mSnapshotResult.outOffset);
383 }
384 mTargetImageFilter = sk_ref_sp(imageFilter);
385 mImageFilterClipBounds = clipBounds;
386 mTargetImageFilterLayerSurfaceGenerationId = layerSurfaceGenerationId;
387 }
388
389 return mSnapshotResult;
390 }
391
syncDisplayList(TreeObserver & observer,TreeInfo * info)392 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
393 // Make sure we inc first so that we don't fluctuate between 0 and 1,
394 // which would thrash the layer cache
395 if (mStagingDisplayList) {
396 mStagingDisplayList.updateChildren([](RenderNode* child) { child->incParentRefCount(); });
397 }
398 deleteDisplayList(observer, info);
399 mDisplayList = std::move(mStagingDisplayList);
400 if (mDisplayList) {
401 WebViewSyncData syncData{.applyForceDark = shouldEnableForceDark(info)};
402 mDisplayList.syncContents(syncData);
403 handleForceDark(info);
404 }
405 }
406
shouldEnableForceDark(TreeInfo * info)407 inline bool RenderNode::shouldEnableForceDark(TreeInfo* info) {
408 return CC_UNLIKELY(
409 info &&
410 (!info->disableForceDark ||
411 info->forceDarkType == android::uirenderer::ForceDarkType::FORCE_INVERT_COLOR_DARK));
412 }
413
handleForceDark(android::uirenderer::TreeInfo * info)414 void RenderNode::handleForceDark(android::uirenderer::TreeInfo *info) {
415 if (!shouldEnableForceDark(info)) {
416 return;
417 }
418 auto usage = usageHint();
419 FatVector<RenderNode*, 6> children;
420 mDisplayList.updateChildren([&children](RenderNode* node) {
421 children.push_back(node);
422 });
423 if (mDisplayList.hasText()) {
424 if (mDisplayList.hasFill()) {
425 // Handle a special case for custom views that draw both text and background in the
426 // same RenderNode, which would otherwise be altered to white-on-white text.
427 usage = UsageHint::Container;
428 } else {
429 usage = UsageHint::Foreground;
430 }
431 }
432 if (usage == UsageHint::Unknown) {
433 if (children.size() > 1) {
434 usage = UsageHint::Background;
435 } else if (children.size() == 1 &&
436 children.front()->usageHint() !=
437 UsageHint::Background) {
438 usage = UsageHint::Background;
439 }
440 }
441 if (children.size() > 1) {
442 // Crude overlap check
443 SkRect drawn = SkRect::MakeEmpty();
444 for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
445 const auto& child = *iter;
446 // We use stagingProperties here because we haven't yet sync'd the children
447 SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(),
448 child->stagingProperties().getWidth(), child->stagingProperties().getHeight());
449 if (bounds.contains(drawn)) {
450 // This contains everything drawn after it, so make it a background
451 child->setUsageHint(UsageHint::Background);
452 }
453 drawn.join(bounds);
454 }
455 }
456
457 if (usage == UsageHint::Container) {
458 mDisplayList.applyColorTransform(ColorTransform::Invert);
459 } else {
460 mDisplayList.applyColorTransform(usage == UsageHint::Background ? ColorTransform::Dark
461 : ColorTransform::Light);
462 }
463 }
464
pushStagingDisplayListChanges(TreeObserver & observer,TreeInfo & info)465 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
466 if (mNeedsDisplayListSync) {
467 mNeedsDisplayListSync = false;
468 // Damage with the old display list first then the new one to catch any
469 // changes in isRenderable or, in the future, bounds
470 damageSelf(info);
471 syncDisplayList(observer, &info);
472 damageSelf(info);
473 }
474 }
475
deleteDisplayList(TreeObserver & observer,TreeInfo * info)476 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
477 if (mDisplayList) {
478 mDisplayList.updateChildren(
479 [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
480 mDisplayList.clear(this);
481 }
482 }
483
destroyHardwareResources(TreeInfo * info)484 void RenderNode::destroyHardwareResources(TreeInfo* info) {
485 if (hasLayer()) {
486 this->setLayerSurface(nullptr);
487 }
488 discardStagingDisplayList();
489
490 ImmediateRemoved observer(info);
491 deleteDisplayList(observer, info);
492 }
493
destroyLayers()494 void RenderNode::destroyLayers() {
495 if (hasLayer()) {
496 this->setLayerSurface(nullptr);
497 }
498
499 if (mDisplayList) {
500 mDisplayList.updateChildren([](RenderNode* child) { child->destroyLayers(); });
501 }
502 }
503
decParentRefCount(TreeObserver & observer,TreeInfo * info)504 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
505 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
506 mParentCount--;
507 if (!mParentCount) {
508 observer.onMaybeRemovedFromTree(this);
509 if (CC_UNLIKELY(mPositionListener.get())) {
510 mPositionListener->onPositionLost(*this, info);
511 }
512 }
513 }
514
onRemovedFromTree(TreeInfo * info)515 void RenderNode::onRemovedFromTree(TreeInfo* info) {
516 if (Properties::enableWebViewOverlays && mDisplayList) {
517 mDisplayList.onRemovedFromTree();
518 }
519 destroyHardwareResources(info);
520 }
521
clearRoot()522 void RenderNode::clearRoot() {
523 ImmediateRemoved observer(nullptr);
524 decParentRefCount(observer);
525 }
526
527 /**
528 * Apply property-based transformations to input matrix
529 *
530 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
531 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
532 */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const533 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
534 if (properties().getLeft() != 0 || properties().getTop() != 0) {
535 matrix.translate(properties().getLeft(), properties().getTop());
536 }
537 if (properties().getStaticMatrix()) {
538 mat4 stat(*properties().getStaticMatrix());
539 matrix.multiply(stat);
540 } else if (properties().getAnimationMatrix()) {
541 mat4 anim(*properties().getAnimationMatrix());
542 matrix.multiply(anim);
543 }
544
545 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
546 if (properties().hasTransformMatrix() || applyTranslationZ) {
547 if (properties().isTransformTranslateOnly()) {
548 matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
549 true3dTransform ? properties().getZ() : 0.0f);
550 } else {
551 if (!true3dTransform) {
552 matrix.multiply(*properties().getTransformMatrix());
553 } else {
554 mat4 true3dMat;
555 true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
556 properties().getPivotY() + properties().getTranslationY(),
557 properties().getZ());
558 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
559 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
560 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
561 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
562 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
563
564 matrix.multiply(true3dMat);
565 }
566 }
567 }
568
569 if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
570 const StretchEffect& stretch = properties().layerProperties().getStretchEffect();
571 if (!stretch.isEmpty()) {
572 matrix.multiply(
573 stretch.makeLinearStretch(properties().getWidth(), properties().getHeight()));
574 }
575 }
576 }
577
getClippedOutline(const SkRect & clipRect) const578 const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
579 const SkPath* outlinePath = properties().getOutline().getPath();
580 const uint32_t outlineID = outlinePath->getGenerationID();
581
582 if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
583 // update the cache keys
584 mClippedOutlineCache.outlineID = outlineID;
585 mClippedOutlineCache.clipRect = clipRect;
586
587 // update the cache value by recomputing a new path
588 SkPath clipPath;
589 clipPath.addRect(clipRect);
590 Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
591 }
592 return &mClippedOutlineCache.clippedOutline;
593 }
594
595 using StringBuffer = FatVector<char, 128>;
596
597 template <typename... T>
598 // TODO:__printflike(2, 3)
599 // Doesn't work because the warning doesn't understand string_view and doesn't like that
600 // it's not a C-style variadic function.
format(StringBuffer & buffer,const std::string_view & format,T...args)601 static void format(StringBuffer& buffer, const std::string_view& format, T... args) {
602 buffer.resize(buffer.capacity());
603 while (1) {
604 int needed = snprintf(buffer.data(), buffer.size(),
605 format.data(), std::forward<T>(args)...);
606 if (needed < 0) {
607 buffer[0] = '\0';
608 buffer.resize(1);
609 return;
610 }
611 if (needed < buffer.size()) {
612 buffer.resize(needed + 1);
613 return;
614 }
615 // If we're doing a heap alloc anyway might as well give it some slop
616 buffer.resize(needed + 100);
617 }
618 }
619
markDrawStart(SkCanvas & canvas)620 void RenderNode::markDrawStart(SkCanvas& canvas) {
621 StringBuffer buffer;
622 format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
623 canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
624 }
625
markDrawEnd(SkCanvas & canvas)626 void RenderNode::markDrawEnd(SkCanvas& canvas) {
627 StringBuffer buffer;
628 format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
629 canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
630 }
631
632 } /* namespace uirenderer */
633 } /* namespace android */
634