Searched defs:transformMatrix (Results 1 – 12 of 12) sorted by relevance
138 val transformMatrix = FloatArray(16) in toMatrix() constant
258 val transformMatrix = FloatArray(16) in toMatrix() constant
307 const std::array<float, 16>& transformMatrix) { in draw()
209 final Matrix transformMatrix = new Matrix(); in getWindowsTransformMatrix() local438 @NonNull MagnificationSpec previousMagnificationSpec, Matrix transformMatrix) { in generateMagnificationSpecInverseMatrix()480 Matrix transformMatrix, float[] magnifyMatrixFloats) { in computeIdentityMatrix()
150 float transformMatrix[16]; in apply() local
85 private val transformMatrix = Matrix() in <lambda>() constant
702 final float[] transformMatrix = transformMatrixAndSpec.first; in findAccessibilityNodeInfosByViewId() local778 final float[] transformMatrix = transformMatrixAndSpec.first; in findAccessibilityNodeInfosByText() local855 final float[] transformMatrix = transformMatrixAndSpec.first; in findAccessibilityNodeInfoByAccessibilityId() local934 final float[] transformMatrix = transformMatrixAndSpec.first; in findFocus() local1011 final float[] transformMatrix = transformMatrixAndSpec.first; in focusSearch() local
1077 final Matrix transformMatrix = new Matrix(); in transformBoundsWithScreenMatrix() local1117 Matrix transformMatrix) { in applyTransformMatrixToBoundsInParentIfNeeded()
6104 Matrix transformMatrix; in invalidateChild() local
1206 hidl_array<float, 16> const& transformMatrix) { in getLastQueuedBuffer()
476 const SkMatrix* transformMatrix = renderNode->stagingProperties().getTransformMatrix(); in getTransformMatrix() local
847 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() local