1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "DeferredLayerUpdater.h"
17
18 #include <GLES2/gl2.h>
19 #include <GLES2/gl2ext.h>
20
21 // TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
22 #include <surfacetexture/surface_texture_platform.h>
23
24 #include "AutoBackendTextureRelease.h"
25 #include "Matrix.h"
26 #include "Properties.h"
27 #include "android/hdr_metadata.h"
28 #include "renderstate/RenderState.h"
29 #include "renderthread/EglManager.h"
30 #include "renderthread/RenderThread.h"
31 #include "renderthread/VulkanManager.h"
32
33 using namespace android::uirenderer::renderthread;
34
35 namespace android {
36 namespace uirenderer {
37
DeferredLayerUpdater(RenderState & renderState)38 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
39 : mRenderState(renderState)
40 , mBlend(false)
41 , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
42 , mTransform(nullptr)
43 , mGLContextAttached(false)
44 , mUpdateTexImage(false)
45 , mLayer(nullptr) {
46 renderState.registerContextCallback(this);
47 }
48
~DeferredLayerUpdater()49 DeferredLayerUpdater::~DeferredLayerUpdater() {
50 setTransform(nullptr);
51 mRenderState.removeContextCallback(this);
52 destroyLayer();
53 }
54
setSurfaceTexture(AutoTextureRelease && consumer)55 void DeferredLayerUpdater::setSurfaceTexture(AutoTextureRelease&& consumer) {
56 mSurfaceTexture = std::move(consumer);
57
58 GLenum target = ASurfaceTexture_getCurrentTextureTarget(mSurfaceTexture.get());
59 LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
60 "set unsupported SurfaceTexture with target %x", target);
61 }
62
onContextDestroyed()63 void DeferredLayerUpdater::onContextDestroyed() {
64 destroyLayer();
65 }
66
destroyLayer()67 void DeferredLayerUpdater::destroyLayer() {
68 if (!mLayer) {
69 return;
70 }
71
72 if (mSurfaceTexture.get() && mGLContextAttached) {
73 ASurfaceTexture_releaseConsumerOwnership(mSurfaceTexture.get());
74 mGLContextAttached = false;
75 }
76
77 mLayer->postDecStrong();
78
79 mLayer = nullptr;
80
81 for (auto& [index, slot] : mImageSlots) {
82 slot.clear(mRenderState.getRenderThread().getGrContext());
83 }
84 mImageSlots.clear();
85 }
86
setPaint(const SkPaint * paint)87 void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
88 mAlpha = PaintUtils::getAlphaDirect(paint);
89 mMode = PaintUtils::getBlendModeDirect(paint);
90 if (paint) {
91 mColorFilter = paint->refColorFilter();
92 } else {
93 mColorFilter.reset();
94 }
95 }
96
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,EGLDisplay * display,int * releaseFence,void * handle)97 status_t DeferredLayerUpdater::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence,
98 EGLDisplay* display, int* releaseFence,
99 void* handle) {
100 *display = EGL_NO_DISPLAY;
101 DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle;
102 RenderState& renderState = dlu->mRenderState;
103 status_t err;
104 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
105 EglManager& eglManager = renderState.getRenderThread().eglManager();
106 *display = eglManager.eglDisplay();
107 err = eglManager.createReleaseFence(useFenceSync, eglFence, releaseFence);
108 } else {
109 int previousSlot = dlu->mCurrentSlot;
110 if (previousSlot != -1) {
111 dlu->mImageSlots[previousSlot].releaseQueueOwnership(
112 renderState.getRenderThread().getGrContext());
113 }
114 err = renderState.getRenderThread().vulkanManager().createReleaseFence(
115 releaseFence, renderState.getRenderThread().getGrContext());
116 }
117 return err;
118 }
119
fenceWait(int fence,void * handle)120 status_t DeferredLayerUpdater::fenceWait(int fence, void* handle) {
121 // Wait on the producer fence for the buffer to be ready.
122 status_t err;
123 DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle;
124 RenderState& renderState = dlu->mRenderState;
125 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
126 err = renderState.getRenderThread().eglManager().fenceWait(fence);
127 } else {
128 err = renderState.getRenderThread().vulkanManager().fenceWait(
129 fence, renderState.getRenderThread().getGrContext());
130 }
131 return err;
132 }
133
apply()134 void DeferredLayerUpdater::apply() {
135 if (!mLayer) {
136 mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode);
137 }
138
139 mLayer->setColorFilter(mColorFilter);
140 mLayer->setAlpha(mAlpha, mMode);
141
142 if (mSurfaceTexture.get()) {
143 if (!mGLContextAttached) {
144 mGLContextAttached = true;
145 mUpdateTexImage = true;
146 ASurfaceTexture_takeConsumerOwnership(mSurfaceTexture.get());
147 }
148 if (mUpdateTexImage) {
149 mUpdateTexImage = false;
150 float transformMatrix[16];
151 android_dataspace dataspace;
152 AHdrMetadataType hdrMetadataType;
153 android_cta861_3_metadata cta861_3;
154 android_smpte2086_metadata smpte2086;
155 int slot;
156 bool newContent = false;
157 ARect currentCrop;
158 uint32_t outTransform;
159 // Note: ASurfaceTexture_dequeueBuffer discards all but the last frame. This
160 // is necessary if the SurfaceTexture queue is in synchronous mode, and we
161 // cannot tell which mode it is in.
162 AHardwareBuffer* hardwareBuffer = ASurfaceTexture_dequeueBuffer(
163 mSurfaceTexture.get(), &slot, &dataspace, &hdrMetadataType, &cta861_3,
164 &smpte2086, transformMatrix, &outTransform, &newContent, createReleaseFence,
165 fenceWait, this, ¤tCrop);
166
167 if (hardwareBuffer) {
168 mCurrentSlot = slot;
169 sk_sp<SkImage> layerImage = mImageSlots[slot].createIfNeeded(
170 hardwareBuffer, dataspace, newContent,
171 mRenderState.getRenderThread().getGrContext());
172 AHardwareBuffer_Desc bufferDesc;
173 AHardwareBuffer_describe(hardwareBuffer, &bufferDesc);
174 // unref to match the ref added by ASurfaceTexture_dequeueBuffer. eglCreateImageKHR
175 // (invoked by createIfNeeded) will add a ref to the AHardwareBuffer.
176 AHardwareBuffer_release(hardwareBuffer);
177 if (layerImage.get()) {
178 // force filtration if buffer size != layer size
179 bool forceFilter =
180 mWidth != layerImage->width() || mHeight != layerImage->height();
181 SkRect currentCropRect =
182 SkRect::MakeLTRB(currentCrop.left, currentCrop.top, currentCrop.right,
183 currentCrop.bottom);
184
185 float maxLuminanceNits = -1.f;
186 if (hdrMetadataType & HDR10_SMPTE2086) {
187 maxLuminanceNits = std::max(smpte2086.maxLuminance, maxLuminanceNits);
188 }
189
190 if (hdrMetadataType & HDR10_CTA861_3) {
191 maxLuminanceNits =
192 std::max(cta861_3.maxContentLightLevel, maxLuminanceNits);
193 }
194 mLayer->setBufferFormat(bufferDesc.format);
195 updateLayer(forceFilter, layerImage, outTransform, currentCropRect,
196 maxLuminanceNits);
197 }
198 }
199 }
200
201 if (mTransform) {
202 mLayer->getTransform() = *mTransform;
203 setTransform(nullptr);
204 }
205 }
206 }
207
updateLayer(bool forceFilter,const sk_sp<SkImage> & layerImage,const uint32_t transform,SkRect currentCrop,float maxLuminanceNits)208 void DeferredLayerUpdater::updateLayer(bool forceFilter, const sk_sp<SkImage>& layerImage,
209 const uint32_t transform, SkRect currentCrop,
210 float maxLuminanceNits) {
211 mLayer->setBlend(mBlend);
212 mLayer->setForceFilter(forceFilter);
213 mLayer->setSize(mWidth, mHeight);
214 mLayer->setCurrentCropRect(currentCrop);
215 mLayer->setWindowTransform(transform);
216 mLayer->setImage(layerImage);
217 mLayer->setMaxLuminanceNits(maxLuminanceNits);
218 }
219
detachSurfaceTexture()220 void DeferredLayerUpdater::detachSurfaceTexture() {
221 if (mSurfaceTexture.get()) {
222 destroyLayer();
223 mSurfaceTexture = nullptr;
224 }
225 }
226
createIfNeeded(AHardwareBuffer * buffer,android_dataspace dataspace,bool forceCreate,GrDirectContext * context)227 sk_sp<SkImage> DeferredLayerUpdater::ImageSlot::createIfNeeded(AHardwareBuffer* buffer,
228 android_dataspace dataspace,
229 bool forceCreate,
230 GrDirectContext* context) {
231 if (!mTextureRelease || !mTextureRelease->getImage().get() || dataspace != mDataspace ||
232 forceCreate || mBuffer != buffer) {
233 if (buffer != mBuffer) {
234 clear(context);
235 }
236
237 if (!buffer) {
238 return nullptr;
239 }
240
241 if (!mTextureRelease) {
242 mTextureRelease = new AutoBackendTextureRelease(context, buffer);
243 } else {
244 mTextureRelease->newBufferContent(context);
245 }
246
247 mDataspace = dataspace;
248 mBuffer = buffer;
249 mTextureRelease->makeImage(buffer, dataspace, context);
250 }
251 return mTextureRelease ? mTextureRelease->getImage() : nullptr;
252 }
253
clear(GrDirectContext * context)254 void DeferredLayerUpdater::ImageSlot::clear(GrDirectContext* context) {
255 if (mTextureRelease) {
256 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
257 this->releaseQueueOwnership(context);
258 }
259 // The following unref counteracts the initial mUsageCount of 1, set by default initializer.
260 mTextureRelease->unref(true);
261 mTextureRelease = nullptr;
262 }
263
264 mBuffer = nullptr;
265 }
266
releaseQueueOwnership(GrDirectContext * context)267 void DeferredLayerUpdater::ImageSlot::releaseQueueOwnership(GrDirectContext* context) {
268 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
269 if (mTextureRelease) {
270 mTextureRelease->releaseQueueOwnership(context);
271 }
272 }
273
274 } /* namespace uirenderer */
275 } /* namespace android */
276