1 /* 2 * Copyright 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 18 #include <GLES3/gl3.h> 19 #include <android/asset_manager.h> 20 21 #include <memory> 22 #include <string> 23 #include <vector> 24 25 class TextureAsset { 26 public: 27 /*! 28 * Loads a texture asset from the assets/ directory 29 * @param assetManager Asset manager to use 30 * @param assetPath The path to the asset 31 * @return a shared pointer to a texture asset, resources will be reclaimed when it's cleaned up 32 */ 33 static std::shared_ptr<TextureAsset> loadAsset(AAssetManager *assetManager, 34 const std::string &assetPath); 35 36 ~TextureAsset(); 37 38 /*! 39 * @return the texture id for use with OpenGL 40 */ getTextureID()41 constexpr GLuint getTextureID() const { return textureID_; } 42 43 private: TextureAsset(GLuint textureId)44 inline TextureAsset(GLuint textureId) : textureID_(textureId) {} 45 46 GLuint textureID_; 47 }; 48