1// Copyright 2017 The Android Open Source Project 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#include "host-common/opengl/macTouchOpenGL.h" 16 17#include <Cocoa/Cocoa.h> 18#include <OpenGL/OpenGL.h> 19 20static NSOpenGLPixelFormatAttribute testAttrs[] = 21{ 22 NSOpenGLPFADoubleBuffer, 23 NSOpenGLPFAWindow, 24 NSOpenGLPFAPixelBuffer, 25 NSOpenGLPFAColorSize ,32, 26 NSOpenGLPFADepthSize ,24, 27 NSOpenGLPFAStencilSize ,8, 28 0 29}; 30 31// In order for IOKit to know the latest GPU selection status, we need 32// to touch OpenGL a little bit. Here, we allocate and initialize a pixel 33// format, which seems to be enough. 34void macTouchOpenGL() { 35 void* res = [[NSOpenGLPixelFormat alloc] initWithAttributes:testAttrs]; 36 [res release]; 37} 38