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Searched refs:BaseRenderNodeAnimator (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/jni/
Dandroid_graphics_animation_RenderNodeAnimator.cpp43 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
67 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument
104 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
112BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()
122 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()
130 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()
136 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()
142 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()
147 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()
153 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()
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Dandroid_graphics_drawable_AnimatedVectorDrawable.cpp59 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in createAnimationListener() argument
/frameworks/base/libs/hwui/
DAnimator.cpp34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator
49 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {} in ~BaseRenderNodeAnimator()
51 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()
57 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()
62 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()
67 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()
73 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()
78 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()
83 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()
88 void BaseRenderNodeAnimator::start() { in start()
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DAnimatorManager.h30 class BaseRenderNodeAnimator; variable
42 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
43 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
49 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);
74 std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
75 std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
DAnimator.h35 class BaseRenderNodeAnimator; variable
42 virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;
54 class BaseRenderNodeAnimator : public VirtualLightRefBase {
55 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
126 explicit BaseRenderNodeAnimator(float finalValue);
127 virtual ~BaseRenderNodeAnimator();
182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
222 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
237 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
258 class RevealAnimator : public BaseRenderNodeAnimator {
DPropertyValuesAnimatorSet.cpp39 PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() : BaseRenderNodeAnimator(1.0f) { in PropertyValuesAnimatorSet()
46 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { in onFinished()
90 BaseRenderNodeAnimator::start(); in start()
97 BaseRenderNodeAnimator::reverse(); in reverse()
102 BaseRenderNodeAnimator::reset(); in reset()
107 BaseRenderNodeAnimator::end(); in end()
182 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
DAnimatorManager.cpp30 static void detach(sp<BaseRenderNodeAnimator>& animator) { in detach()
42 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
57 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()
94 FatVector<sp<BaseRenderNodeAnimator>> animators; in pushStaging()
105 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
115 bool operator()(sp<BaseRenderNodeAnimator>& animator) { in operator ()()
168 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { in endStagingAnimator()
187 void operator()(sp<BaseRenderNodeAnimator>& animator) { animator->forceEndNow(mContext); } in operator ()()
DPropertyValuesAnimatorSet.h47 class PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
75 void onFinished(BaseRenderNodeAnimator* animator);
91 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
DAnimationContext.h32 class BaseRenderNodeAnimator; variable
100 virtual void callOnFinished(BaseRenderNodeAnimator* animator,
DRenderNode.h157 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
158 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
161 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
DAnimationContext.cpp78 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
DRootRenderNode.cpp277 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()
DRenderNode.cpp145 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
149 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()